decode: proto 304 · 2633 stat syncs · 1042 zone events · 961 soldier mappings · 8.21s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MrPivas#2 | 1767▲ +22 | 110 | 32 | 4 | 48 | 9 | 2.12 | 1 | 7848 |
| bezdari59 | 1332▼ -0 | 82 | 64 | 1 | 0 | 11 | 1.71 | 0 | 5150 |
| mega-kite36@psn | 400▼ -5 | 29 | 26 | 0 | 7 | 13 | 0.51 | 1 | 2464 |
| Per23 | 482▼ -6 | 35 | 28 | 0 | 14 | 5 | 2.06 | 0 | 2398 |
| mimmullfirst7 (AI) | — | 13 | 10 | 0 | 16 | 11 | 0.22 | 0 | 1438 |
| dmarkboy (AI) | — | 12 | 10 | 1 | 0 | 10 | 0.20 | 1 | 1350 |
| PAKIRAT35 (AI) | — | 14 | 2 | 0 | 0 | 11 | 0.23 | 1 | 1020 |
| ReteBonce (AI) | — | 10 | 5 | 0 | 0 | 8 | 0.22 | 0 | 822 |
| Kocatorles8752 (AI) | — | 7 | 6 | 0 | 0 | 9 | 0.15 | 1 | 661 |
| NotBodo | 1040▲ +40 | 94 | 0 | 1 | 0 | 0 | 1.62 | 1 | 0 |
| Flanghord (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| DanaDawn (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| matve85850 | 1512▲ +12 | 156 | 85 | 1 | 0 | 5 | 4.73 | 0 | 7760 |
| Civa6 | 1225▼ -2 | 101 | 56 | 0 | 33 | 7 | 2.24 | 0 | 5720 |
| Tokir66 | 1568▲ +5 | 76 | 34 | 5 | 7 | 9 | 3.30 | 0 | 4523 |
| Jericho74Rus | 962▼ -9 | 59 | 17 | 1 | 44 | 9 | 1.59 | 0 | 4096 |
| 1alaai | 1143▼ -141 | 63 | 41 | 1 | 31 | 8 | 1.24 | 0 | 3995 |
| ZhanTiger (AI) | — | 14 | 11 | 0 | 22 | 7 | 0.35 | 0 | 1366 |
| writch01 (AI) | — | 16 | 9 | 0 | 12 | 7 | 0.36 | 0 | 926 |
| alanines54405 (AI) | — | 8 | 5 | 0 | 8 | 6 | 0.22 | 0 | 847 |
| jumecaldoqvi2 (AI) | — | 8 | 6 | 0 | 2 | 8 | 0.17 | 0 | 554 |
| Spein117 (AI) | — | 7 | 3 | 0 | 0 | 11 | 0.13 | 0 | 324 |
| wilzo507 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:29 | sector_1_a | Japan | 9 | MrPivas#2, dmarkboy, PAKIRAT35, Kocatorles8752, mega-kite36@psn, NotBodo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.