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Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-17 11:24start (UTC)
25:10length
836kills
USSRwinner

decode: proto 304 · 2481 stat syncs · 956 zone events · 899 soldier mappings · 3.9s · game 0.7.5.78

Scoreboard

Japan (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
duha41859975▲ +62123190093.6204590
Tankowf (AI)51221671.3103309
OPBLAC (AI)401503090.8502932
ArBOY65917 (AI)59190881.4402807
NightManager426▼ -154100933.7302049
tomas8273 (AI)34160470.9701785
CaptainFurik (AI)33901070.8701758
FastDankin (AI)28150070.7801410
Valskenki101 (AI)23140070.6201259
PLSaburrilo (AI)2250080.490914
NotGames (AI)200000.4000

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Kayscho (AI)4633030100.8524568
scarpanini3070629▼ -5065371091.9734510
BradGiotor (AI)39220690.7533919
ampH (AI)472100100.7533795
Murreyx (AI)48300880.9423699
dutito27 (AI)34131880.8112514
Boss123 (AI)22150440.7922119
harabeehadaet (AI)221301090.3911992
ALAMATHEKING (AI)1660470.4311704
OVIEKKCOJO (AI)15100080.3311075

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
4:07sector_1_aUSSR6scarpanini3070, Murreyx, Kayscho, dutito27, OVIEKKCOJO
7:09sector_2_aUSSR11scarpanini3070, Kayscho, Boss123, BradGiotor
12:19sector_3_cUSSR7scarpanini3070, ampH, Boss123, BradGiotor
21:24sector_4_aUSSR5ampH
25:01sector_5_bUSSR13ALAMATHEKING, Murreyx, ampH, harabeehadaet, BradGiotor
1–5 of 5 captures
per page

All decoded stats (291 values) — raw JSON

1–21 of 21 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointlong_range_killspoints_capturedkills_while_defending_pointfortification_destoyedbest_killstreak_riflebest_possessed_infantry_killstreak_10headshotskills_by_rifle_kindkills_by_sniper_kindrifle_killstank_killsbest_killstreak_machine_gunbest_killstreak_submachine_gunkills_by_medic_kindmachine_gun_killssubmachine_gun_killsbest_killstreak_grenadebest_killstreak_semiautoengineer_ammo_box_usagefirst_bloodfortification_builtgrenade_killsinfantry_squad_wipeoutkills_by_engineer_kindkills_by_tanker_kindkills_using_tanksemiauto_kills
TOTAL12152708254161068251738084791546866200152013455032397561463218482504121141325252
duha41859154590133918341012310891192111165207211538146414
Kayscho (AI)64568119065411461510151533121
scarpanini30703451013452033106557937131718233258113101412
BradGiotor (AI)639191227452103922933223
ampH (AI)23795117556311472610214
Murreyx (AI)6369912445519481884430121
Tankowf (AI)103309128123985137733221
OPBLAC (AI)11293212391047104022915151511
ArBOY65917 (AI)62807127554195927844191
dutito27 (AI)6251412732429342184413111
Boss123 (AI)22119133532852284221532
NightManager6204913584114413334441249416132525
harabeehadaet (AI)419921207256102211955131
tomas8273 (AI)61785129823583416721162
CaptainFurik (AI)717581267238833107559
ALAMATHEKING (AI)7170413053378169722611
FastDankin (AI)6141013123367288715
Valskenki101 (AI)412591292237823971141
OVIEKKCOJO (AI)3107512124469151281011
PLSaburrilo (AI)591412424459221085
NotGames (AI)
1–21 of 21 players
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Weapon breakdown

1–25 of 227 weapon rows12310next ›
per page
Player WeaponKills
environment / unattributed8
ALAMATHEKINGArisaka Type 99 Long Sniper3
ALAMATHEKINGType 100 Smg Early3
ALAMATHEKINGType Hei Rifle3
ALAMATHEKINGArisaka Type 99 Long2
ALAMATHEKINGExplosion Pack2
ALAMATHEKINGNambu Type 97 Lmg2
ALAMATHEKINGArisaka Type 38 Carbine1
ArBOY65917Madsen19
ArBOY65917Artillery7
ArBOY65917Fedorov Rifle 5 Rounds7
ArBOY65917Sks 446
ArBOY65917Mosin M914
ArBOY65917Berezin Smg3
ArBOY65917Ppd 343
ArBOY65917F12
ArBOY65917Mosin M442
ArBOY65917Mosin M91 302
ArBOY65917Winchester 18952
ArBOY65917environment / unattributed1
ArBOY65917Mosin M19071
Boss123Arisaka Type 38 Carbine3
Boss123Arisaka Type 99 Early Short3
Boss123Type 11 Lmg3
Boss123Type Hei Rifle3
1–25 of 227 weapon rows12310next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.