decode: proto 304 · 1286 stat syncs · 438 zone events · 602 soldier mappings · 2.3s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 尼禄克劳狄乌斯 | 1187▼ -2 | 111 | 6 | 1 | 0 | 0 | 111.00 | 0 | 5960 |
| arcanemage | 1102▼ -3 | 85 | 7 | 5 | 0 | 5 | 5.00 | 0 | 5150 |
| 喝红茶的大吉岭 | 1495▼ -1 | 68 | 9 | 2 | 1 | 1 | 7.56 | 0 | 3947 |
| AmosRage | 1277▲ +9 | 48 | 16 | 0 | 20 | 1 | 8.00 | 0 | 2858 |
| 科比刚交了张雪峰这个新朋友 | 1071▼ -14 | 42 | 4 | 0 | 0 | 1 | 4.20 | 0 | 2005 |
| Gentenator (AI) | — | 19 | 7 | 0 | 0 | 3 | 0.90 | 0 | 940 |
| phot8101542 (AI) | — | 16 | 3 | 0 | 0 | 3 | 0.94 | 0 | 738 |
| gtlinzau (AI) | — | 12 | 6 | 0 | 0 | 3 | 0.57 | 0 | 614 |
| chip9640 (AI) | — | 4 | 1 | 0 | 0 | 5 | 0.14 | 0 | 174 |
| willionez2005 (AI) | — | 4 | 1 | 0 | 0 | 4 | 0.17 | 0 | 164 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| umkoman | 956▲ +17 | 50 | 43 | 0 | 28 | 6 | 1.32 | 0 | 4298 |
| lukasdestroyder | 400 | 41 | 32 | 0 | 0 | 7 | 1.32 | 0 | 2265 |
| MadX3 | 1474▼ -3 | 8 | 5 | 2 | 0 | 4 | 0.53 | 0 | 1030 |
| AlexRoker (AI) | — | 9 | 9 | 0 | 12 | 10 | 0.14 | 0 | 1018 |
| Freyr66 | 400 | 11 | 9 | 0 | 0 | 7 | 0.55 | 0 | 815 |
| KingDank23 (AI) | — | 8 | 6 | 0 | 4 | 10 | 0.15 | 0 | 624 |
| Frelesp1 (AI) | — | 4 | 4 | 0 | 8 | 9 | 0.08 | 0 | 554 |
| Yashans22 (AI) | — | 3 | 2 | 1 | 2 | 7 | 0.08 | 0 | 483 |
| ak93251 (AI) | — | 5 | 4 | 0 | 0 | 9 | 0.09 | 0 | 310 |
| Putik6 (AI) | — | 0 | 0 | 0 | 0 | 9 | 0.00 | 0 | 24 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.