decode: proto 304 · 3430 stat syncs · 1092 zone events · 891 soldier mappings · 5.97s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BerK2892@live | 428▼ -1 | 72 | 42 | 2 | 0 | 8 | 1.44 | 2 | 6437 |
| c8gbm596oo (AI) | — | 28 | 11 | 0 | 32 | 9 | 0.57 | 1 | 4164 |
| Sliner48811 (AI) | — | 33 | 11 | 0 | 34 | 12 | 0.49 | 0 | 3834 |
| MADEMON (AI) | — | 35 | 9 | 0 | 0 | 9 | 0.65 | 2 | 3515 |
| banniti (AI) | — | 30 | 11 | 0 | 30 | 10 | 0.57 | 1 | 3504 |
| cjh8eop14c (AI) | — | 19 | 6 | 0 | 40 | 11 | 0.30 | 0 | 2954 |
| Lilcrayahat (AI) | — | 26 | 10 | 0 | 0 | 13 | 0.38 | 0 | 2660 |
| Om41349 (AI) | — | 30 | 7 | 1 | 0 | 10 | 0.58 | 0 | 2410 |
| Dbass3rd@live | 400 | 24 | 12 | 0 | 23 | 0 | 24.00 | 0 | 1675 |
| spemmeli2615 (AI) | — | 24 | 6 | 0 | 0 | 11 | 0.41 | 1 | 1520 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mrrtmr@live | 1096▲ +2 | 151 | 45 | 3 | 29 | 3 | 6.04 | 2 | 8458 |
| TestoLucas@live | 1905▼ -0 | 129 | 26 | 0 | 34 | 7 | 3.00 | 0 | 7961 |
| Jasanlin (AI) | — | 20 | 9 | 0 | 0 | 4 | 0.77 | 2 | 3530 |
| MonkoleXx (AI) | — | 47 | 15 | 0 | 0 | 6 | 1.47 | 1 | 3519 |
| Yakes75 (AI) | — | 24 | 10 | 0 | 0 | 6 | 0.60 | 1 | 3402 |
| NoWeHua (AI) | — | 30 | 16 | 0 | 0 | 5 | 1.11 | 2 | 3340 |
| Devil11044 (AI) | — | 18 | 10 | 0 | 0 | 5 | 0.58 | 1 | 3339 |
| fankiedpro (AI) | — | 20 | 7 | 0 | 0 | 7 | 0.53 | 0 | 3029 |
| fookeyyy (AI) | — | 32 | 18 | 0 | 2 | 5 | 1.00 | 0 | 3016 |
| yang3986 (AI) | — | 38 | 13 | 0 | 0 | 5 | 1.31 | 1 | 2360 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:45 | sector_1 | Western Allies | 14 | BerK2892@live, banniti, MADEMON, c8gbm596oo |
| 4:58 | sector_1 | Japan | 12 | mrrtmr@live, NoWeHua, MonkoleXx, Devil11044, Jasanlin, yang3986 |
| 5:49 | sector_1 | Western Allies | 5 | BerK2892@live, MADEMON, spemmeli2615 |
| 7:44 | sector_1 | Japan | 8 | mrrtmr@live, NoWeHua, Jasanlin, Yakes75 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.