decode: proto 304 · 1559 stat syncs · 0 zone events · 650 soldier mappings · 5.08s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tuckertucker_27@psn | — | 81 | 68 | 0 | 23 | 4 | 3.68 | 0 | 7194 |
| DRONEXHON (AI) | — | 34 | 19 | 0 | 8 | 5 | 1.10 | 0 | 2704 |
| UnleweLGamez (AI) | — | 22 | 17 | 0 | 0 | 6 | 0.67 | 0 | 2095 |
| jeanberrycaras (AI) | — | 25 | 13 | 1 | 4 | 6 | 0.74 | 0 | 2037 |
| Vikkyou (AI) | — | 20 | 12 | 0 | 6 | 6 | 0.67 | 0 | 1762 |
| Puljur (AI) | — | 20 | 12 | 2 | 0 | 5 | 0.80 | 0 | 1668 |
| ElEarnech17 (AI) | — | 23 | 12 | 0 | 0 | 6 | 0.72 | 0 | 1385 |
| DobbyCarlian (AI) | — | 23 | 11 | 0 | 0 | 5 | 0.88 | 0 | 1385 |
| ventoman1310 (AI) | — | 18 | 9 | 0 | 0 | 7 | 0.51 | 0 | 935 |
| sundry_trill57@psn | — | 11 | 5 | 0 | 1 | 7 | 0.41 | 0 | 747 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Alekssolik1@live | — | 95 | 33 | 2 | 0 | 4 | 3.65 | 0 | 4260 |
| Agolegalov (AI) | — | 20 | 8 | 0 | 0 | 5 | 0.80 | 0 | 1295 |
| WolfApple (AI) | — | 25 | 11 | 0 | 2 | 4 | 0.89 | 0 | 1294 |
| Leehattich (AI) | — | 27 | 9 | 1 | 0 | 7 | 0.73 | 0 | 1290 |
| xBlack41023 (AI) | — | 17 | 7 | 0 | 8 | 4 | 0.77 | 0 | 1150 |
| IBoGAmao (AI) | — | 22 | 8 | 0 | 0 | 6 | 0.71 | 0 | 1008 |
| MarwaOona (AI) | — | 17 | 7 | 0 | 0 | 5 | 0.59 | 0 | 935 |
| BooghisKacon (AI) | — | 14 | 6 | 0 | 0 | 4 | 0.70 | 0 | 850 |
| Gamer44029 (AI) | — | 19 | 3 | 0 | 0 | 5 | 0.66 | 0 | 795 |
| AlexDanikman (AI) | — | 12 | 3 | 0 | 0 | 6 | 0.36 | 0 | 590 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:08 | sector_1 | Japan | 0 | |
| 7:21 | sector_2 | Japan | 0 | |
| 10:26 | sector_2 | Japan | 0 | |
| 12:37 | sector_3 | Japan | 0 | |
| 18:01 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.