Pacific GavutuConfrontation · confrontation · SQUADS · standard
2026-06-17 16:36start (UTC)
26:15length
1010kills
Western Allieswinner
decode: proto 304 · 3054 stat syncs · 1096 zone events · 1039 soldier mappings · 8.13s · game 0.7.5.78
Scoreboard
Japan (13)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| CT6660104th@live | — | 89 | 30 | 1 | 0 | 9 | 1.62 | 2 | 5390 |
| Bruder_Vitt10@psn | — | 92 | 50 | 0 | 0 | 13 | 1.44 | 1 | 5045 |
| angie1173@psn | — | 48 | 23 | 3 | 4 | 4 | 2.82 | 1 | 4125 |
| Sapperhicks@psn | — | 48 | 19 | 1 | 55 | 10 | 1.23 | 0 | 3513 |
| bluehearts2023@psn | — | 50 | 28 | 1 | 0 | 16 | 0.70 | 1 | 3125 |
| hoteschabble (AI) | — | 16 | 10 | 0 | 26 | 8 | 0.37 | 2 | 2729 |
| Isatik1234 (AI) | — | 35 | 17 | 0 | 0 | 8 | 0.80 | 2 | 2400 |
| xCubaxx (AI) | — | 28 | 20 | 0 | 4 | 11 | 0.46 | 1 | 2368 |
| PONENDA (AI) | — | 15 | 5 | 0 | 14 | 11 | 0.25 | 1 | 1828 |
| Flapitiu30889 (AI) | — | 16 | 11 | 0 | 10 | 10 | 0.27 | 1 | 1698 |
| lampietti@psn ✗ | — | 10 | 3 | 0 | 1 | 2 | 1.00 | 0 | 474 |
| lexlonglen (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| NobioTripple (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
unknown (1)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| CoppyEigs (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
Captures
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|
| 4:22 | sector_3 | Western Allies | 18 | RetiredCornStar@psn, ev91295, Are54120, VadimBananoff_84@psn |
| 7:57 | uhuxu | Japan | 16 | CT6660104th@live, Flapitiu30889, Isatik1234, PONENDA, hoteschabble |
| 17:44 | uhuxu | Western Allies | 8 | ev91295, Are54120 |
| 20:59 | sector_1 | Japan | 18 | CT6660104th@live, angie1173@psn, Bruder_Vitt10@psn, Isatik1234, xCubaxx, hoteschabble, bluehearts2023@psn |
All decoded stats (475 values) — raw JSON
Weapon breakdown
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.