decode: proto 304 · 2220 stat syncs · 876 zone events · 911 soldier mappings · 4.57s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lil_Krystal | — | 91 | 79 | 0 | 8 | 10 | 1.54 | 0 | 5944 |
| HiZ_74 | — | 60 | 40 | 1 | 0 | 7 | 1.71 | 0 | 3875 |
| BOUNTY#2 | — | 48 | 43 | 0 | 11 | 9 | 1.09 | 0 | 3579 |
| Анальный_Патруль ✗ | — | 48 | 15 | 1 | 1 | 9 | 1.14 | 0 | 2169 |
| mar4273 | — | 32 | 24 | 0 | 0 | 7 | 0.89 | 0 | 2075 |
| Лоликонщик2007 | — | 26 | 15 | 0 | 13 | 11 | 0.44 | 0 | 2059 |
| Nikita (AI) | — | 23 | 17 | 0 | 8 | 10 | 0.44 | 0 | 1589 |
| King55374 (AI) | — | 13 | 10 | 0 | 0 | 10 | 0.24 | 0 | 830 |
| aguryodadaru (AI) | — | 9 | 3 | 0 | 10 | 9 | 0.18 | 0 | 744 |
| McyBoy47000 (AI) | — | 9 | 4 | 0 | 4 | 11 | 0.15 | 0 | 629 |
| Alyales1 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Alexist200 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| yzw06601 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ArvII | — | 160 | 54 | 2 | 19 | 5 | 5.33 | 0 | 7892 |
| ilya567834 | — | 88 | 29 | 4 | 24 | 4 | 3.52 | 0 | 5946 |
| yasseribraheem90 | — | 60 | 11 | 4 | 9 | 4 | 2.61 | 0 | 3798 |
| SLAVA7S7S7S | — | 42 | 2 | 3 | 0 | 0 | 42.00 | 0 | 2940 |
| kovalenco#1 | — | 51 | 34 | 0 | 1 | 8 | 0.93 | 0 | 2934 |
| APRICHIK_VETPA | — | 34 | 17 | 0 | 34 | 5 | 0.97 | 0 | 2840 |
| 3rbeed | — | 40 | 15 | 0 | 0 | 11 | 0.49 | 0 | 2195 |
| CAP2569 (AI) | — | 6 | 4 | 0 | 12 | 5 | 0.19 | 0 | 784 |
| HoKarpy (AI) | — | 12 | 8 | 0 | 0 | 5 | 0.43 | 0 | 624 |
| firebatiguer (AI) | — | 7 | 3 | 0 | 0 | 7 | 0.17 | 0 | 364 |
| Legody94618 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| clayering371 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| sebasiloline (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.