decode: proto 304 · 2247 stat syncs · 676 zone events · 850 soldier mappings · 5.03s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| iDriveVehicle | — | 108 | 29 | 5 | 32 | 6 | 3.18 | 0 | 6948 |
| BERNIE_hf | — | 102 | 20 | 5 | 0 | 5 | 3.09 | 0 | 5209 |
| eiohgeio | — | 41 | 8 | 7 | 20 | 5 | 1.32 | 0 | 4806 |
| SKIF_174 | — | 30 | 19 | 0 | 5 | 6 | 0.86 | 0 | 2455 |
| Klif#1 | — | 58 | 11 | 0 | 0 | 5 | 1.66 | 0 | 2340 |
| TBOu_EHOTuK | — | 40 | 0 | 1 | 0 | 7 | 1.43 | 0 | 2060 |
| Shuravi606 | — | 26 | 9 | 0 | 12 | 13 | 0.46 | 0 | 1509 |
| SlyTeR | — | 15 | 10 | 1 | 0 | 8 | 0.62 | 0 | 1355 |
| dim82ka ✗ | — | 0 | 0 | 0 | 11 | 1 | 0.00 | 0 | 1100 |
| hagge_33@psn ✗ | — | 14 | 2 | 0 | 0 | 6 | 0.64 | 0 | 680 |
| Askel98126 (AI) | — | 3 | 3 | 0 | 0 | 3 | 0.14 | 0 | 184 |
| Edsidel97420 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 4 |
| ODERox (AI) | — | 6 | 0 | 0 | 0 | 0 | 0.38 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| A_swan | — | 50 | 16 | 3 | 27 | 10 | 0.89 | 2 | 5142 |
| DragonBorn50471 | — | 61 | 36 | 0 | 5 | 13 | 0.85 | 1 | 4489 |
| Rainci | — | 44 | 26 | 2 | 2 | 10 | 0.81 | 2 | 4430 |
| baxodamir | — | 47 | 30 | 1 | 4 | 4 | 2.76 | 0 | 3116 |
| TokmanuJr | — | 46 | 20 | 1 | 0 | 9 | 1.10 | 0 | 2415 |
| X_Psyduck_X | — | 26 | 18 | 0 | 15 | 10 | 0.42 | 1 | 2315 |
| ARMSmith | — | 20 | 9 | 2 | 3 | 6 | 0.91 | 0 | 1520 |
| DamirDuga | — | 8 | 5 | 1 | 0 | 8 | 0.19 | 0 | 1245 |
| barjaktar84s@psn | — | 20 | 1 | 1 | 0 | 11 | 0.40 | 0 | 960 |
| Butcher_Bird1 ✗ | — | 1 | 1 | 1 | 0 | 1 | 0.25 | 0 | 425 |
| qtea71390 (AI) | — | 4 | 2 | 0 | 2 | 4 | 0.15 | 0 | 254 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:29 | sector_1_a | Western Allies | 5 | A_swan, Rainci |
| 11:32 | sector_2_a | Western Allies | 11 | X_Psyduck_X, DragonBorn50471, A_swan, Rainci |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.