decode: proto 304 · 1482 stat syncs · 410 zone events · 558 soldier mappings · 2.57s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EnlistedExperts@psn | — | 23 | 15 | 2 | 31 | 13 | 0.57 | 0 | 3377 |
| OoooLarsoooO@live | — | 41 | 19 | 2 | 1 | 7 | 1.95 | 0 | 2455 |
| VARVARSVOSTOKA | — | 27 | 10 | 1 | 0 | 6 | 1.17 | 0 | 1520 |
| IndefK | — | 20 | 10 | 1 | 8 | 4 | 0.91 | 0 | 1291 |
| DESANTURA73 | — | 24 | 12 | 0 | 0 | 8 | 0.86 | 0 | 1270 |
| leinskonge@psn ✗ | — | 17 | 9 | 1 | 0 | 8 | 0.55 | 0 | 1105 |
| oskrjim@psn | — | 20 | 6 | 0 | 0 | 5 | 1.11 | 0 | 900 |
| Co_Dog2011@psn | — | 14 | 8 | 0 | 3 | 11 | 0.37 | 0 | 829 |
| EnlistedVeteran0@psn | — | 9 | 2 | 0 | 0 | 14 | 0.15 | 0 | 370 |
| Milanlan21@psn ✗ | — | 4 | 2 | 0 | 0 | 11 | 0.10 | 0 | 220 |
| TheDryptico (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CXKjump | — | 61 | 5 | 4 | 10 | 7 | 1.52 | 0 | 4165 |
| zwzrb4 | — | 41 | 3 | 1 | 16 | 3 | 3.42 | 0 | 3102 |
| Pivasso | — | 48 | 2 | 3 | 3 | 3 | 3.20 | 0 | 2437 |
| krypl56 | — | 33 | 9 | 0 | 21 | 4 | 1.65 | 0 | 2097 |
| Jimmyhoffa313 | — | 38 | 8 | 1 | 0 | 4 | 2.00 | 0 | 1975 |
| Wil-lem_brink@psn | — | 42 | 0 | 1 | 0 | 6 | 1.75 | 0 | 1570 |
| Darfkman | — | 12 | 0 | 1 | 0 | 1 | 4.00 | 0 | 1230 |
| lanpha | — | 17 | 3 | 1 | 0 | 4 | 1.00 | 0 | 1045 |
| XAV2909@psn | — | 13 | 0 | 0 | 0 | 10 | 0.31 | 0 | 420 |
| superflygg66@psn | — | 9 | 1 | 0 | 0 | 4 | 0.56 | 0 | 380 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.