decode: proto 304 · 2672 stat syncs · 524 zone events · 767 soldier mappings · 3.54s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| grango41615 | — | 60 | 28 | 6 | 0 | 7 | 1.54 | 3 | 4918 |
| DavuTR | — | 59 | 25 | 1 | 12 | 5 | 1.79 | 2 | 4516 |
| Saim-Raskolnikov | — | 36 | 20 | 0 | 17 | 6 | 0.92 | 2 | 3944 |
| Neen303 | — | 36 | 16 | 2 | 0 | 8 | 1.12 | 2 | 3880 |
| Gemoroy#5 | — | 40 | 22 | 0 | 8 | 9 | 0.78 | 2 | 3399 |
| Ashytak | — | 22 | 15 | 0 | 9 | 9 | 0.43 | 2 | 3072 |
| klen019 | — | 42 | 25 | 0 | 1 | 6 | 1.24 | 1 | 2924 |
| Denarianos | — | 17 | 5 | 0 | 7 | 4 | 0.65 | 1 | 2114 |
| megashreksik | — | 25 | 7 | 0 | 0 | 6 | 0.71 | 0 | 1410 |
| AZOGtheDEFILER | — | 16 | 2 | 1 | 13 | 8 | 0.44 | 0 | 1259 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KolinskiGG | — | 37 | 19 | 2 | 16 | 7 | 1.03 | 0 | 3729 |
| USSR_deenniiiss | — | 40 | 22 | 0 | 23 | 11 | 0.68 | 0 | 2949 |
| Dragtonix | — | 39 | 14 | 1 | 22 | 7 | 1.05 | 0 | 2844 |
| Ganyung | — | 35 | 29 | 0 | 11 | 11 | 0.69 | 0 | 2674 |
| Rigor559 | — | 18 | 10 | 0 | 16 | 10 | 0.47 | 0 | 2542 |
| PNT75 | — | 35 | 29 | 0 | 1 | 5 | 1.13 | 0 | 2410 |
| Jaffik#1 | — | 42 | 12 | 1 | 0 | 11 | 1.45 | 0 | 2100 |
| G4z1loz18 | — | 50 | 12 | 0 | 0 | 10 | 1.25 | 0 | 1930 |
| JustAJoker | — | 20 | 5 | 0 | 0 | 3 | 2.00 | 0 | 1106 |
| Anomi | — | 55 | 0 | 3 | 0 | 0 | 1.96 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:32 | sector_3_c | Team 1 | 11 | grango41615, Gemoroy#5, Ashytak, Neen303, Denarianos |
| 13:42 | sector_2_a | Team 1 | 3 | grango41615, DavuTR, Saim-Raskolnikov |
| 17:38 | sector_1_a | Team 1 | 15 | grango41615, Gemoroy#5, klen019, DavuTR, Ashytak, Neen303, Saim-Raskolnikov |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.