decode: proto 304 · 2823 stat syncs · 1100 zone events · 1117 soldier mappings · 11.24s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xXRed1goXx@psn | 1458▲ +17 | 159 | 86 | 0 | 9 | 6 | 4.08 | 0 | 8242 |
| Tibdyall2 (AI) | — | 53 | 41 | 0 | 18 | 11 | 0.91 | 0 | 3578 |
| bancet (AI) | — | 37 | 22 | 0 | 28 | 12 | 0.54 | 0 | 2946 |
| Corteo (AI) | — | 45 | 36 | 0 | 4 | 9 | 0.87 | 0 | 2682 |
| Beast14379 (AI) | — | 45 | 35 | 0 | 0 | 10 | 0.80 | 0 | 2488 |
| MrBCHS2011@psn | 665▼ -103 | 40 | 25 | 1 | 0 | 15 | 0.80 | 0 | 2365 |
| Fine (AI) | — | 36 | 29 | 0 | 6 | 10 | 0.62 | 0 | 2348 |
| ajdm1tsota (AI) | — | 30 | 23 | 1 | 0 | 8 | 0.65 | 0 | 2027 |
| GHADSHONGZEBA (AI) | — | 23 | 17 | 0 | 4 | 7 | 0.62 | 0 | 1419 |
| daxianing57541 | 441▼ -49 | 85 | 0 | 2 | 0 | 0 | 1.93 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SPAPONG (AI) | — | 63 | 39 | 1 | 0 | 10 | 1.09 | 1 | 3780 |
| fazycharw (AI) | — | 51 | 32 | 0 | 6 | 9 | 0.86 | 1 | 3219 |
| ELSHish (AI) | — | 38 | 28 | 1 | 12 | 9 | 0.76 | 0 | 3178 |
| Chander983 (AI) | — | 46 | 33 | 0 | 0 | 12 | 0.63 | 0 | 2524 |
| DanyegO (AI) | — | 28 | 24 | 0 | 6 | 10 | 0.57 | 1 | 2333 |
| pl9ganing (AI) | — | 36 | 25 | 0 | 0 | 12 | 0.61 | 0 | 2270 |
| t00suzan2112 (AI) | — | 27 | 18 | 0 | 0 | 8 | 0.66 | 1 | 2040 |
| gaber (AI) | — | 26 | 15 | 0 | 2 | 7 | 0.60 | 1 | 1924 |
| Jack81646 (AI) | — | 16 | 12 | 0 | 0 | 6 | 0.43 | 0 | 970 |
| El_onecoin777@psn ✗ | 400▲ +94 | 14 | 14 | 0 | 0 | 5 | 0.48 | 0 | 880 |
| DebaWishki (AI) | — | 4 | 4 | 0 | 0 | 2 | 0.36 | 0 | 240 |
| ronghokuming ✗ | — | 141 | 0 | 2 | 0 | 0 | 2.52 | 2 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:16 | sector_1_b | Western Allies | 7 | ronghokuming, SPAPONG, DanyegO |
| 19:54 | sector_2_b | Western Allies | 16 | ronghokuming, fazycharw, gaber, t00suzan2112 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.