decode: proto 304 · 2391 stat syncs · 1168 zone events · 1009 soldier mappings · 7.03s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| YRGPat@live | 1596▲ +16 | 158 | 103 | 4 | 5 | 4 | 5.64 | 0 | 11454 |
| GeraltdeMtl@psn | 1246▼ -14 | 88 | 78 | 1 | 1 | 11 | 1.31 | 0 | 5639 |
| Bjuicke@live | 1022▼ -5 | 59 | 52 | 0 | 19 | 6 | 2.46 | 0 | 4712 |
| deadsemarofex (AI) | — | 15 | 13 | 0 | 16 | 8 | 0.34 | 1 | 1949 |
| WW2dude2576@live ✗ | 563▼ -133 | 21 | 13 | 0 | 0 | 4 | 0.84 | 1 | 1505 |
| Wild (AI) | — | 16 | 14 | 0 | 8 | 8 | 0.34 | 0 | 1434 |
| GevialEmi (AI) | — | 16 | 9 | 0 | 0 | 9 | 0.33 | 1 | 1214 |
| RoboMan (AI) | — | 16 | 13 | 0 | 0 | 11 | 0.27 | 0 | 955 |
| duypun (AI) | — | 12 | 7 | 0 | 0 | 10 | 0.23 | 1 | 955 |
| marker325 (AI) | — | 13 | 12 | 0 | 0 | 5 | 0.45 | 0 | 875 |
| yrj79oxbnt ✗ | — | 74 | 0 | 2 | 0 | 0 | 5.69 | 0 | 0 |
| Skilly51168 (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Eck19@live | 1423▲ +24 | 146 | 23 | 0 | 0 | 6 | 4.42 | 0 | 5590 |
| FRANKT800@live | 1154▼ -4 | 65 | 23 | 1 | 38 | 11 | 1.05 | 0 | 5019 |
| PerkyHamster@live | 1066▼ -6 | 75 | 32 | 1 | 1 | 8 | 1.56 | 0 | 3884 |
| Tut33@live | 956▼ -10 | 47 | 22 | 0 | 0 | 6 | 1.52 | 0 | 2630 |
| Zenomels (AI) | — | 18 | 15 | 0 | 24 | 8 | 0.42 | 0 | 1994 |
| DINTER97315 (AI) | — | 25 | 10 | 0 | 8 | 10 | 0.45 | 0 | 1462 |
| Cossov74 (AI) | — | 18 | 11 | 1 | 8 | 9 | 0.38 | 0 | 1423 |
| 2gdn32tny (AI) | — | 16 | 9 | 0 | 0 | 9 | 0.33 | 0 | 899 |
| McTuru68 (AI) | — | 11 | 5 | 0 | 0 | 12 | 0.17 | 0 | 630 |
| drile (AI) | — | 10 | 2 | 0 | 0 | 11 | 0.16 | 0 | 463 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:47 | sector_1_a | Japan | 9 | WW2dude2576@live, duypun, deadsemarofex, GevialEmi |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.