decode: proto 304 · 2344 stat syncs · 1030 zone events · 909 soldier mappings · 5.4s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kob__le | 1473▲ +142 | 73 | 50 | 1 | 0 | 4 | 3.84 | 0 | 4581 |
| Chan (AI) | — | 39 | 21 | 1 | 6 | 10 | 0.75 | 1 | 2998 |
| Samteel98991 (AI) | — | 44 | 20 | 0 | 2 | 10 | 0.85 | 1 | 2737 |
| beasternathpous (AI) | — | 32 | 26 | 0 | 10 | 11 | 0.55 | 0 | 2429 |
| GREUDO01 (AI) | — | 35 | 21 | 0 | 0 | 10 | 0.67 | 0 | 2100 |
| MajusMaslom | 670▼ -10 | 31 | 21 | 1 | 0 | 6 | 1.19 | 0 | 2015 |
| CCCT26080 (AI) | — | 22 | 18 | 0 | 6 | 12 | 0.35 | 0 | 1613 |
| madcool (AI) | — | 29 | 17 | 0 | 0 | 11 | 0.46 | 0 | 1570 |
| Pro100_zombie ✗ | 813▼ -37 | 25 | 24 | 0 | 0 | 7 | 0.96 | 0 | 1560 |
| NeAnton ✗ | 611▼ -27 | 23 | 18 | 0 | 0 | 5 | 1.28 | 0 | 1410 |
| Daddy7Noob (AI) | — | 6 | 6 | 0 | 16 | 5 | 0.23 | 0 | 1049 |
| jurikkakak (AI) | — | 11 | 7 | 0 | 0 | 7 | 0.32 | 0 | 640 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| λRatManλ | 1898▲ +3 | 127 | 64 | 2 | 90 | 7 | 3.74 | 0 | 8617 |
| mat_Z-em | 1986▼ -0 | 111 | 46 | 2 | 1 | 10 | 2.47 | 0 | 5334 |
| adam2009#1 | 586▼ -36 | 78 | 19 | 2 | 0 | 15 | 1.47 | 0 | 3305 |
| HottySXH (AI) | — | 32 | 17 | 0 | 18 | 7 | 0.84 | 0 | 2180 |
| a1339316985 (AI) | — | 29 | 11 | 1 | 0 | 3 | 1.61 | 0 | 1895 |
| vandiner4771 (AI) | — | 25 | 17 | 0 | 8 | 6 | 0.68 | 0 | 1722 |
| delixvmacheon7 (AI) | — | 16 | 10 | 0 | 18 | 6 | 0.53 | 0 | 1624 |
| xinovoli (AI) | — | 20 | 9 | 0 | 6 | 7 | 0.51 | 0 | 1084 |
| Casest2104 (AI) | — | 19 | 5 | 0 | 0 | 8 | 0.42 | 0 | 904 |
| ZellenMisel (AI) | — | 16 | 9 | 0 | 0 | 7 | 0.37 | 0 | 830 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:35 | sector_1_b | Japan | 3 | Chan, Samteel98991 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.