decode: proto 304 · 1415 stat syncs · 0 zone events · 576 soldier mappings · 3.94s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ÜberMax | 1448▲ +1 | 31 | 20 | 1 | 3 | 6 | 1.03 | 0 | 3411 |
| -F | 1892▲ +7 | 37 | 13 | 2 | 7 | 6 | 1.12 | 0 | 2999 |
| Volkolak1911 | 750▼ -4 | 30 | 16 | 1 | 5 | 6 | 0.91 | 0 | 2875 |
| МетадоновыйМаль | 1674▲ +2 | 45 | 5 | 1 | 6 | 4 | 1.80 | 0 | 2723 |
| Von_Ber | 1554▼ -70 | 29 | 9 | 2 | 0 | 6 | 0.88 | 0 | 1793 |
| olkusainov | 400▼ -6 | 19 | 8 | 2 | 0 | 4 | 1.06 | 0 | 1644 |
| Штирлиц#17 | 474▼ -52 | 14 | 2 | 0 | 2 | 6 | 0.61 | 0 | 728 |
| Kiabobo | 1030▼ -51 | 18 | 4 | 0 | 0 | 2 | 1.80 | 0 | 725 |
| POVAD95 | 697▼ -63 | 9 | 2 | 0 | 0 | 4 | 0.30 | 0 | 635 |
| bayandra ✗ | 893▼ -269 | 10 | 1 | 1 | 0 | 7 | 0.33 | 0 | 628 |
| XXXIIIIIXXX (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| hadeshuitres | 1431▲ +43 | 29 | 2 | 7 | 1 | 1 | 7.25 | 0 | 4035 |
| MansBR | 1646▲ +14 | 32 | 13 | 4 | 28 | 4 | 1.19 | 0 | 2946 |
| -_-490 | 1669▲ +34 | 50 | 9 | 2 | 1 | 7 | 1.32 | 0 | 2662 |
| MrKulda1 | 901▲ +94 | 50 | 10 | 2 | 2 | 4 | 3.33 | 0 | 2630 |
| Melted_lego | 1152▲ +8 | 28 | 13 | 0 | 0 | 5 | 0.93 | 0 | 1430 |
| ith004 | 408▲ +8 | 23 | 14 | 0 | 0 | 7 | 0.64 | 0 | 1295 |
| OmegaTheSwiss ✗ | 988▼ -38 | 15 | 11 | 0 | 0 | 3 | 1.67 | 0 | 975 |
| Graphene-ultra | 400▼ -0 | 13 | 4 | 0 | 0 | 5 | 0.45 | 0 | 595 |
| testin4d1m1nk14@psn | 644▼ -13 | 11 | 4 | 0 | 0 | 8 | 0.28 | 0 | 510 |
| _skillissue_ | 710▼ -12 | 10 | 1 | 0 | 0 | 4 | 0.50 | 0 | 475 |
| mantemapingLe (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:58 | sector_1 | USSR | 0 | |
| 3:48 | sector_1 | USSR | 0 | |
| 7:57 | sector_2 | USSR | 0 | |
| 10:46 | sector_3 | USSR | 0 | |
| 11:32 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.