decode: proto 304 · 2146 stat syncs · 890 zone events · 880 soldier mappings · 6.37s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GoDNOOOOOB | 1250▲ +18 | 181 | 24 | 3 | 27 | 5 | 5.66 | 0 | 8229 |
| Avoggadro | 1870▲ +8 | 124 | 52 | 4 | 3 | 6 | 5.39 | 0 | 6655 |
| Shayanstt@live | 472▼ -14 | 60 | 18 | 0 | 0 | 5 | 1.67 | 0 | 2415 |
| muropomu@psn | 400▼ -5 | 30 | 11 | 1 | 19 | 7 | 0.58 | 0 | 2259 |
| WhisenaPerz (AI) | — | 24 | 10 | 1 | 6 | 5 | 0.96 | 0 | 1358 |
| KaiGene (AI) | — | 22 | 9 | 0 | 4 | 5 | 0.81 | 0 | 1285 |
| BigDanWorfC (AI) | — | 15 | 6 | 0 | 14 | 5 | 0.58 | 0 | 1184 |
| lisis160113 (AI) | — | 17 | 10 | 0 | 0 | 5 | 0.55 | 0 | 890 |
| Frank84615 (AI) | — | 16 | 7 | 0 | 0 | 7 | 0.46 | 0 | 790 |
| Dratanrario102 (AI) | — | 11 | 4 | 0 | 0 | 6 | 0.35 | 0 | 550 |
| hq1hy24a5c (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| phillesvindal (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Renamed87210 | 661▲ +33 | 55 | 47 | 0 | 27 | 8 | 1.72 | 0 | 4360 |
| innamin1111 (AI) | — | 19 | 13 | 0 | 32 | 10 | 0.32 | 0 | 2169 |
| Hadi-sa10@psn | 695▼ -34 | 40 | 29 | 0 | 0 | 6 | 1.21 | 0 | 2150 |
| jobi_pauk@psn ✗ | 597▼ -10 | 21 | 12 | 0 | 0 | 5 | 0.62 | 0 | 1160 |
| Tirayas (AI) | — | 17 | 12 | 0 | 0 | 10 | 0.27 | 0 | 1115 |
| SapiGe98133 (AI) | — | 14 | 9 | 0 | 0 | 10 | 0.24 | 0 | 935 |
| Alexander91312 (AI) | — | 9 | 7 | 0 | 6 | 11 | 0.15 | 0 | 794 |
| GQAMIMANG (AI) | — | 14 | 5 | 0 | 0 | 11 | 0.23 | 0 | 650 |
| sleem82 (AI) | — | 3 | 2 | 0 | 12 | 3 | 0.16 | 0 | 639 |
| emorone (AI) | — | 9 | 5 | 0 | 0 | 7 | 0.24 | 0 | 450 |
| IceColdaGam | 863▲ +3 | 110 | 0 | 3 | 0 | 0 | 2.82 | 0 | 0 |
| Zont31778 (AI) | — | 9 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| eagfyc8wc (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Honka (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.