decode: proto 304 · 2777 stat syncs · 640 zone events · 898 soldier mappings · 3.65s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RAUANBEK | 1297▲ +1 | 94 | 26 | 2 | 20 | 7 | 2.00 | 2 | 6539 |
| Mioply | 1927▲ +7 | 93 | 55 | 3 | 6 | 9 | 1.86 | 1 | 6229 |
| Miogleka | 932▼ -19 | 53 | 32 | 0 | 53 | 8 | 1.23 | 0 | 4579 |
| MO3GUIIIE74 | 1313▼ -6 | 52 | 13 | 2 | 25 | 9 | 1.16 | 1 | 4175 |
| RenatoEstrelof@live | 865▼ -67 | 54 | 36 | 0 | 6 | 6 | 1.35 | 1 | 3790 |
| Punch_Oi | 658▼ -72 | 47 | 6 | 0 | 21 | 3 | 4.70 | 0 | 2431 |
| jose1980900 (AI) | — | 26 | 12 | 2 | 2 | 8 | 0.63 | 0 | 2034 |
| ionzan (AI) | — | 20 | 7 | 0 | 0 | 7 | 0.49 | 1 | 1955 |
| Goolecte (AI) | — | 15 | 9 | 0 | 0 | 8 | 0.37 | 1 | 1269 |
| Nathtomp (AI) | — | 14 | 3 | 0 | 0 | 6 | 0.41 | 0 | 600 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Димасик#14 | 1624▲ +11 | 83 | 57 | 1 | 28 | 8 | 1.89 | 1 | 6580 |
| ШОК | 1107▲ +9 | 63 | 49 | 0 | 36 | 11 | 1.29 | 1 | 5066 |
| 道沿圣以垂文_圣因文而明道 | 1446▼ -6 | 63 | 36 | 4 | 0 | 7 | 2.33 | 0 | 4814 |
| PaJik | 1077▼ -7 | 34 | 19 | 2 | 0 | 4 | 2.27 | 1 | 2550 |
| Isakov09_2016 | 477▼ -32 | 42 | 19 | 0 | 1 | 10 | 0.88 | 0 | 2034 |
| CaptainzelHui (AI) | — | 25 | 9 | 1 | 6 | 10 | 0.45 | 0 | 1769 |
| GariDI (AI) | — | 24 | 11 | 0 | 0 | 12 | 0.37 | 0 | 1765 |
| Supierd (AI) | — | 12 | 9 | 0 | 18 | 10 | 0.22 | 1 | 1758 |
| ma1ce9314 (AI) | — | 22 | 17 | 0 | 0 | 10 | 0.42 | 0 | 1704 |
| Sweetx36769 (AI) | — | 16 | 4 | 0 | 6 | 10 | 0.31 | 0 | 1349 |
| maspen900 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| DaniTian (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:09 | sector_3_a | Team 1 | 9 | RAUANBEK, RenatoEstrelof@live, Mioply |
| 11:55 | sector_2_a | Team 1 | 4 | RAUANBEK, MO3GUIIIE74, Goolecte, ionzan |
| 15:01 | sector_1_a | Japan | 11 | ШОК, Supierd, PaJik, Димасик#14 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.