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Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-17 23:41start (UTC)
20:49length
767kills
Japanwinner

decode: proto 304 · 2386 stat syncs · 1204 zone events · 832 soldier mappings · 2.86s · game 0.7.5.78

Scoreboard

Japan (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
z85837 (AI)37280041.4243764
WazeraKeel1769 (AI)342401270.8923188
TheDarkDogg (AI)27200070.7342984
ivan100112 (AI)28170860.7832925
Karllya31198 (AI)24170241.2022884
Tokeche (AI)18160060.5642871
ChillyMethire (AI)38200871.1512779
ajdm1tsota (AI)271201070.7512399
Troste083 (AI)2670060.8711385
TheMighty_40oz@psn 880011.600640
DeanBucha475▲ +1315104003.7720

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
singing_ferret@psn1297▼ -22564105291.0003429
binosdes (AI)341601880.7102162
ColoutFandy (AI)33210880.7702038
Tanacholos (AI)42170080.9301878
GOND110 (AI)33250061.0001804
6ecaa (AI)30180090.6501740
JoseJeranFuto (AI)25180690.5301524
omoky2yow (AI)22141480.5401522
DracoSpace (AI)18301870.4601336
GodShater92121 (AI)22140060.7601124

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
4:38sector_1_aJapan13Tokeche, WazeraKeel1769, ivan100112, Karllya31198, z85837, TheDarkDogg
7:06sector_2_bJapan22Tokeche, ivan100112, Karllya31198, z85837, ChillyMethire, TheDarkDogg
12:17sector_3_bJapan6DeanBucha, Tokeche, WazeraKeel1769, z85837, TheDarkDogg
16:16sector_4_aJapan12ivan100112, TheDarkDogg, Troste083, ajdm1tsota
20:40sector_5_aJapan10DeanBucha, Tokeche, z85837
1–5 of 5 captures
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All decoded stats (264 values) — raw JSON

1–21 of 21 players
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Playerassistsbattle_score battle_timedeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsbest_possessed_infantry_killstreakengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedfortification_destoyedlong_range_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_meleebest_killstreak_riflebest_killstreak_submachine_gunfirst_bloodfortification_builtgrenade_killsheadshotskills_by_assault_kindkills_by_engineer_kindkills_by_medic_kindkills_by_radioman_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tankmelee_killsrifle_killsshotgun_killssubmachine_gun_killstank_kills
TOTAL94443761955272014958029413363804716918723126221131511914111419102881914291
z85837 (AI)537641077265371944284
singing_ferret@psn934291057561056369933411122113151914111419102191429
WazeraKeel1769 (AI)6318810313883418746624241
TheDarkDogg (AI)1129841013378271673204
ivan100112 (AI)829251014367281663441731
Karllya31198 (AI)22884963205241243111731
Tokeche (AI)42871102332718106316411
ChillyMethire (AI)827791040337382075442011
ajdm1tsota (AI)11239910033682711725512131
binosdes (AI)1216210194893418859916
ColoutFandy (AI)220389974393321844421
Tanacholos (AI)5187898645942982171
GOND110 (AI)6180410533373186225
6ecaa (AI)217401003461030199218
JoseJeranFuto (AI)11524102947102511923318
omoky2yow (AI)11522102141922982221411
Troste083 (AI)513851036307261763711
DracoSpace (AI)31336104239718772993
GodShater92121 (AI)2112410762962296314
TheMighty_40oz@psn26406951881888
DeanBucha
1–21 of 21 players
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Weapon breakdown

1–25 of 215 weapon rows1239next ›
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Player WeaponKills
environment / unattributed6
6ecaa75Mm Type9910
6ecaaType 100 Paratrooper Smg5
6ecaaNambu Type 96 Lmg4
6ecaaArisaka Type 99 Late3
6ecaaType 100 Smg Early3
6ecaaArisaka Type 99 Early Short2
6ecaaType Hei Rifle2
6ecaaExplosion Pack1
6ecaaJapanese Type I Carcano1
ChillyMethireMosin M190710
ChillyMethireMadsen7
ChillyMethireMosin M445
ChillyMethirePpsh 41 Obrez Ussr4
ChillyMethireMosin M91 303
ChillyMethireMosin Dragoon2
ChillyMethirePpk 422
ChillyMethirePps 432
ChillyMethireFedorov Rifle 5 Rounds1
ChillyMethireSks 441
ChillyMethireToz B1
ColoutFandyArisaka Type 99 Early Short7
ColoutFandyArisaka Type 99 Long Sniper7
ColoutFandyType 100 Paratrooper Smg7
ColoutFandyJapanese Type I Carcano3
1–25 of 215 weapon rows1239next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.