decode: proto 304 · 4595 stat syncs · 1236 zone events · 1335 soldier mappings · 5.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dino_Luinen@psn | 622▲ +19 | 120 | 31 | 0 | 20 | 13 | 1.85 | 0 | 7791 |
| hugo_seelmann | 828▲ +102 | 112 | 19 | 1 | 0 | 7 | 2.87 | 1 | 6215 |
| Marolentichy (AI) | — | 43 | 18 | 2 | 0 | 12 | 0.72 | 0 | 4520 |
| vadimbvbv | 1026▲ +26 | 104 | 7 | 2 | 0 | 12 | 2.36 | 0 | 4455 |
| Nathiola (AI) | — | 44 | 21 | 0 | 32 | 15 | 0.54 | 0 | 4329 |
| wellme2004 (AI) | — | 46 | 13 | 0 | 8 | 14 | 0.61 | 1 | 4194 |
| aabhgrb5p3 (AI) | — | 51 | 12 | 0 | 16 | 16 | 0.59 | 0 | 4019 |
| Xiamann46 (AI) | — | 38 | 16 | 0 | 20 | 10 | 0.68 | 1 | 4009 |
| HoldBiglus (AI) | — | 61 | 21 | 1 | 4 | 12 | 0.94 | 0 | 3944 |
| Smile11 (AI) | — | 30 | 14 | 0 | 0 | 11 | 0.54 | 0 | 3215 |
| jedowscianter (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.25 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AllRight#3 | 1078▲ +16 | 210 | 72 | 4 | 4 | 15 | 3.50 | 0 | 9566 |
| olixastic22173 (AI) | — | 50 | 26 | 0 | 2 | 18 | 0.48 | 1 | 5374 |
| Memezoni (AI) | — | 44 | 20 | 0 | 32 | 14 | 0.55 | 1 | 5112 |
| unoniorj (AI) | — | 57 | 27 | 1 | 0 | 15 | 0.68 | 0 | 4769 |
| Rosuhard92089 (AI) | — | 46 | 21 | 0 | 10 | 14 | 0.60 | 1 | 4434 |
| ItzZedon (AI) | — | 40 | 12 | 1 | 8 | 12 | 0.59 | 1 | 4134 |
| THEGORX (AI) | — | 42 | 11 | 1 | 0 | 16 | 0.48 | 1 | 3689 |
| Nihad4675@live | 513▼ -26 | 37 | 10 | 0 | 0 | 4 | 2.31 | 0 | 3355 |
| IRYSAND (AI) | — | 24 | 7 | 0 | 18 | 10 | 0.44 | 0 | 3354 |
| Levired2916@live | 400 | 59 | 18 | 0 | 0 | 10 | 1.64 | 1 | 3160 |
| COTTADOS (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_3_b | USSR | 7 | wellme2004, Xiamann46, hugo_seelmann |
| 8:08 | sector_2_a | Japan | 12 | ItzZedon, Memezoni, THEGORX, olixastic22173, Rosuhard92089, Levired2916@live |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.