decode: proto 304 · 2095 stat syncs · 890 zone events · 871 soldier mappings · 3.87s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AceGriffin5@psn | 1602▲ +24 | 151 | 127 | 0 | 0 | 3 | 13.73 | 0 | 10526 |
| nottadmarkv (AI) | — | 28 | 17 | 1 | 46 | 12 | 0.42 | 0 | 3293 |
| y9f1krecj (AI) | — | 25 | 15 | 0 | 10 | 12 | 0.38 | 1 | 2239 |
| HarrisGreen ✗ | 400▼ -3 | 26 | 21 | 0 | 0 | 3 | 2.17 | 1 | 1930 |
| Marolentichy (AI) | — | 15 | 13 | 1 | 0 | 11 | 0.26 | 1 | 1785 |
| AhDanit@live | 400 | 19 | 10 | 0 | 0 | 6 | 0.59 | 1 | 1350 |
| ReddyMilk (AI) | — | 16 | 12 | 0 | 0 | 11 | 0.28 | 1 | 1150 |
| CaptainKile (AI) | — | 15 | 11 | 0 | 0 | 10 | 0.29 | 0 | 840 |
| Zenver (AI) | — | 11 | 8 | 0 | 0 | 11 | 0.19 | 0 | 705 |
| Facer40192 (AI) | — | 11 | 4 | 0 | 0 | 12 | 0.17 | 0 | 665 |
| night1990 (AI) | — | 2 | 2 | 0 | 0 | 4 | 0.09 | 0 | 140 |
| WAVIE0078832@live ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KirbyQc | 1675▲ +3 | 115 | 18 | 5 | 6 | 3 | 6.39 | 0 | 6945 |
| schtroumpfette | 1461▲ +3 | 124 | 18 | 1 | 12 | 8 | 3.18 | 0 | 5424 |
| Strepher | 1586▼ -6 | 111 | 14 | 0 | 7 | 0 | 27.75 | 0 | 4920 |
| Bear (AI) | — | 33 | 10 | 0 | 0 | 6 | 0.92 | 0 | 1509 |
| huyentush (AI) | — | 31 | 8 | 0 | 0 | 9 | 0.63 | 0 | 1334 |
| SPAPONG (AI) | — | 26 | 7 | 0 | 0 | 8 | 0.63 | 0 | 1180 |
| PainetoVTom (AI) | — | 20 | 10 | 0 | 0 | 7 | 0.51 | 0 | 1064 |
| Timution (AI) | — | 16 | 8 | 0 | 0 | 6 | 0.52 | 0 | 870 |
| zkato (AI) | — | 12 | 3 | 1 | 0 | 4 | 0.52 | 0 | 845 |
| ClaySakos (AI) | — | 9 | 4 | 0 | 4 | 8 | 0.23 | 0 | 574 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:08 | sector_1_a | Japan | 16 | AhDanit@live, HarrisGreen, Marolentichy, ReddyMilk, y9f1krecj |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.