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Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-18 02:46start (UTC)
13:16length
423kills
USSRwinner

decode: proto 304 · 1482 stat syncs · 458 zone events · 484 soldier mappings · 3.31s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
gleb567936566▲ +443273031.8802131
HowlClaw540941079▲ +675130833.6402056
IceNeeo (AI)1741050.6801035
Abdullah-Rayes@psn958▼ -422620051.370900
ImKing (AI)1750060.500668
Dongle73 (AI)1140460.340642
vast_ewer15@psn4001510040.940600
MRzixy@live400▼ -2910050.450395
HeanChans (AI)630230.300384
alexanderdad020 (AI)620250.260382

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
darkshixiong1847▲ +289484026.8526760
ABD_5613▼ -362360031.9242730
idouyav13 (AI)1140030.5531723
RinateAlexSub (AI)1540050.6021474
zd31sgpt4j (AI)1590040.7121435
Formel (AI)710040.3331395
sunny40212 (AI)1020040.4021205
Tricksash (AI)910050.3321162
taniel0557 (AI)950040.3511144
thoath207988▼ -232700005.4020

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
2:11sector_1_bUSSR22ABD_5, zd31sgpt4j, RinateAlexSub, Formel, sunny40212, idouyav13
5:48sector_2_aUSSR4ABD_5, Tricksash, RinateAlexSub, sunny40212
9:10sector_3_aUSSR5zd31sgpt4j, taniel0557, Formel, idouyav13
11:32sector_4_aUSSR15darkshixiong, ABD_5, thoath207, idouyav13
13:07sector_5_aUSSR16darkshixiong, ABD_5, thoath207, Tricksash, Formel
1–5 of 5 captures
per page

All decoded stats (291 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistskills_while_defending_pointkills_while_attacking_pointpoints_capturedbest_killstreak_riflerifle_killsheadshotskills_by_rifle_kindbest_killstreak_machine_gunengineer_building_usageengineer_rally_point_usagekills_by_mgun_kindkills_by_sniper_kindmachine_gun_killsbest_killstreak_submachine_gunfortification_destoyedkills_by_anti_tank_kindkills_by_tanker_kindkills_using_tanksubmachine_gun_killsbest_possessed_infantry_killstreak_10kills_by_medic_kindlauncher_killslong_range_killstank_killstank_kills_by_tanker_kindapc_killsartillery_killsbest_killstreak_artillerycrew_tnt_killsfortification_builtkills_by_apc_driver_kindkills_by_assault_kindkills_by_biker_kindkills_by_engineer_kindkills_by_radioman_kindkills_using_apctank_kills_by_anti_tank_kindtank_kills_by_assault_kindvehicle_tnt_kills
TOTAL28221124756641096378268794932802468115286012661423123341757436028327411184123521164123
darkshixiong6760722121338972211483551067629728145314281235423
ABD_52730716612423153165102351761
gleb567936213170141743231327221343225252321
HowlClaw5409420566821114451463332647810222214228111114116
idouyav13 (AI)1723662320411532431
RinateAlexSub (AI)147461712561510542
zd31sgpt4j (AI)143564122151584392
Formel (AI)13956261215744313
sunny40212 (AI)120563912551044122
Tricksash (AI)11626191276935512
taniel0557 (AI)11446472265954252
IceNeeo (AI)1035643225617115141
Abdullah-Rayes@psn90068271962620532162622321
ImKing (AI)6685854347171065
Dongle73 (AI)642620232711662422
vast_ewer15@psn6007131164156431881811114422
MRzixy@live395645320697521142113157
HeanChans (AI)38467112046232311
alexanderdad020 (AI)38264422356353211
thoath207
1–20 of 20 players
per page

Weapon breakdown

1–25 of 114 weapon rows1235next ›
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Player WeaponKills
environment / unattributed4
ABD_5Arisaka Type 389
ABD_5Arisaka Type 38 Carbine8
ABD_5Arisaka Type 976
Abdullah-Rayes@psnMosin M190716
Abdullah-Rayes@psnMosin Dragoon8
Abdullah-Rayes@psnMosin M912
Abdullah-Rayes@psnF11
Dongle73Mosin M442
Dongle73Mosin M91 302
Dongle73Ppd 342
Dongle73Pps 432
Dongle73F11
Dongle73Fedorov Rifle 5 Rounds1
Dongle73Madsen1
Dongle73Winchester 18951
FormelMp 28 Jp2
FormelNambu Type 2A Smg2
FormelArisaka Type 38 Carbine1
FormelExplosion Pack1
FormelNambu Type 96 Lmg1
FormelThompson M1921 Jp1
FormelType 97 Grenade1
HeanChansMadsen3
HeanChansMosin M19071
1–25 of 114 weapon rows1235next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.