decode: proto 304 · 999 stat syncs · 0 zone events · 442 soldier mappings · 2.06s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SpartenDefender@live | 400 | 55 | 17 | 0 | 0 | 3 | 3.93 | 0 | 3251 |
| UncleRiico7489@live | 1015▲ +14 | 35 | 21 | 1 | 7 | 2 | 1.84 | 0 | 2329 |
| dimiokold (AI) | — | 12 | 6 | 0 | 4 | 3 | 0.67 | 0 | 1871 |
| Skadzen2809 (AI) | — | 15 | 7 | 0 | 4 | 4 | 0.68 | 0 | 1589 |
| Juntone25547 (AI) | — | 19 | 9 | 0 | 0 | 4 | 0.95 | 0 | 1460 |
| morten1945 (AI) | — | 13 | 5 | 0 | 0 | 4 | 0.68 | 0 | 1355 |
| kingslayer2754@live | 400 | 20 | 9 | 0 | 0 | 3 | 1.33 | 0 | 1255 |
| Progoladolon (AI) | — | 14 | 4 | 1 | 6 | 3 | 0.70 | 0 | 1212 |
| Ninjas1227@live | 744▼ -52 | 19 | 11 | 0 | 2 | 2 | 1.36 | 0 | 1163 |
| Generome (AI) | — | 7 | 1 | 0 | 0 | 2 | 0.64 | 0 | 383 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AwFulWaFFleS187@live | 1274▲ +7 | 38 | 11 | 0 | 1 | 5 | 1.58 | 0 | 1660 |
| Weeezin@live | 657▼ -12 | 17 | 11 | 1 | 0 | 0 | 17.00 | 0 | 1645 |
| barkinggecko414@live | 630▼ -4 | 16 | 0 | 1 | 6 | 5 | 0.73 | 0 | 838 |
| ahearcom000 (AI) | — | 14 | 9 | 0 | 0 | 4 | 0.56 | 0 | 764 |
| TheWildSilver (AI) | — | 12 | 6 | 0 | 0 | 3 | 0.48 | 0 | 620 |
| KilenMint (AI) | — | 11 | 5 | 0 | 0 | 4 | 0.50 | 0 | 549 |
| Raxmilt (AI) | — | 12 | 5 | 0 | 0 | 4 | 0.52 | 0 | 530 |
| Mavini63406 (AI) | — | 10 | 6 | 0 | 0 | 3 | 0.48 | 0 | 524 |
| juanyanmaksu (AI) | — | 13 | 3 | 0 | 0 | 4 | 0.50 | 0 | 520 |
| TrAndleDaddy (AI) | — | 8 | 2 | 0 | 0 | 4 | 0.36 | 0 | 390 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:33 | sector_1 | Japan | 0 | |
| 5:52 | sector_1 | Japan | 0 | |
| 7:47 | sector_2 | Japan | 0 | |
| 10:15 | sector_2 | Japan | 0 | |
| 13:20 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.