decode: proto 304 · 3632 stat syncs · 0 zone events · 1334 soldier mappings · 8.53s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dennislow@psn | 768▼ -6 | 120 | 95 | 0 | 36 | 9 | 2.67 | 0 | 9512 |
| Giantes11183 (AI) | — | 63 | 53 | 1 | 34 | 14 | 0.83 | 0 | 5169 |
| Stasturalilcsgo (AI) | — | 57 | 36 | 1 | 16 | 10 | 1.06 | 0 | 4664 |
| ayty (AI) | — | 60 | 47 | 0 | 0 | 11 | 1.00 | 0 | 4585 |
| seusomisinou101 (AI) | — | 59 | 31 | 2 | 18 | 16 | 0.70 | 0 | 4459 |
| boyboi (AI) | — | 64 | 39 | 2 | 8 | 15 | 0.78 | 0 | 4202 |
| SirPick (AI) | — | 54 | 42 | 0 | 14 | 15 | 0.68 | 0 | 3931 |
| Lands (AI) | — | 40 | 30 | 0 | 16 | 15 | 0.52 | 0 | 3547 |
| Unma (AI) | — | 44 | 26 | 0 | 0 | 14 | 0.58 | 0 | 2576 |
| ziaoskamacan181 (AI) | — | 29 | 23 | 0 | 0 | 9 | 0.62 | 0 | 1937 |
| LTSANCHEZ2469@psn ✗ | 620▼ -230 | 15 | 8 | 0 | 0 | 3 | 1.15 | 0 | 1025 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| nest-tame003@psn | 1312▲ +58 | 163 | 58 | 6 | 54 | 5 | 6.27 | 0 | 9444 |
| Failmann (AI) | — | 71 | 41 | 0 | 24 | 10 | 1.27 | 0 | 4744 |
| pixterolock (AI) | — | 52 | 31 | 0 | 14 | 14 | 0.68 | 0 | 3894 |
| CaptainKile (AI) | — | 64 | 41 | 0 | 0 | 14 | 0.78 | 0 | 3510 |
| uq7eqd86w9 (AI) | — | 42 | 24 | 0 | 32 | 12 | 0.71 | 0 | 3492 |
| CselRoul (AI) | — | 55 | 31 | 0 | 18 | 13 | 0.75 | 0 | 3472 |
| Michuke37651 (AI) | — | 54 | 30 | 0 | 4 | 12 | 0.84 | 0 | 3291 |
| zdr86101 (AI) | — | 53 | 44 | 0 | 0 | 11 | 0.83 | 0 | 3230 |
| DanlyCZ (AI) | — | 59 | 28 | 0 | 0 | 11 | 0.98 | 0 | 3010 |
| mavian21035 (AI) | — | 54 | 35 | 0 | 0 | 10 | 0.95 | 0 | 2994 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:07 | sector_1 | Japan | 0 | |
| 17:07 | sector_1 | Japan | 0 | |
| 20:59 | sector_2 | Japan | 0 | |
| 25:33 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.