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every match, every player, every stat

Manchuria CityDomination · domination · SQUADS · standard
2026-06-18 10:14start (UTC)
14:23length
444kills
USSRwinner

decode: proto 304 · 2109 stat syncs · 892 zone events · 507 soldier mappings · 2.7s · game 0.7.5.78

Scoreboard

USSR (12)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
GomoZek1617▲ +373140027.3014245
Cheesefient (AI)21701421.4024159
pavellevakin28599▲ +258310024.1404115
AyoveneTeyP (AI)191001821.1913804
sisarnes (AI)23170012.3003100
Memezoni (AI)21101031.3112705
darvinmeix (AI)30100231.4302654
millakan (AI)18110021.8002565
senyace (AI)1070020.7701450
kinho2000 (AI)1480021.0001275
Maxim593149@live 000000.0000
SuperComman (AI)300000.4310

Japan (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Operochx (AI)221202450.8112839
franky2000 (AI)151103460.4412664
PhieskaScherd (AI)201701050.5912294
jaykeebangwange (AI)16140060.5012130
DavidL16 (AI)1590060.4111885
kgtuwnbst2 (AI)970050.3301400
PermeableCrab58@live400▼ -122200005.5001280
Eleechev91006 (AI)1040060.3001255
Danister (AI)862050.2411040
Kryker (AI)630050.210465
jokerCuzzze (AI)000000.0010

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
1:41streetUSSR10GomoZek, Cheesefient, SuperComman
1:46capzone[poly]Japan11Operochx, jokerCuzzze, jaykeebangwange, PhieskaScherd
2:21hotelUSSR4AyoveneTeyP
3:57capzone[poly]USSR6Cheesefient, Memezoni
6:54hotelJapan9franky2000, DavidL16, Danister
1–5 of 5 captures
per page

All decoded stats (280 values) — raw JSON

1–23 of 23 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathskills_while_defending_pointpoints_capturedkills_while_attacking_pointassistsengineer_building_usageengineer_rally_point_usagelong_range_killsbest_killstreak_riflebest_possessed_infantry_killstreak_10rifle_killsbest_killstreak_submachine_gunheadshotskills_by_rifle_kindkills_by_sniper_kindsubmachine_gun_killstank_killsartillery_killsbest_killstreak_artillerybest_killstreak_machine_gunbest_killstreak_pistolfirst_bloodinfantry_squad_wipeoutkills_by_assault_kindkills_by_medic_kindkills_by_mgun_kindkills_by_radioman_kindkills_by_tanker_kindkills_using_tankmachine_gun_killspistol_kills
TOTAL4732414453105429884302587092511365151512039357182156318216161391120113204040139
GomoZek424580220103737322146313171217132013404013
Cheesefient (AI)415976431532162775771
pavellevakin284115784241435845218213415301481955219119
AyoveneTeyP (AI)380475131631992951499
sisarnes (AI)310067741022312175105
Operochx (AI)283969712762285329212122
Memezoni (AI)27057463164216310441
franky2000 (AI)2664676234715762191717
darvinmeix (AI)2654748321430733374111
millakan (AI)25657573103181027544
PhieskaScherd (AI)22946863346201055112155
jaykeebangwange (AI)213067733271610633113
DavidL16 (AI)1885657137715562372
senyace (AI)1450749313310722252
kgtuwnbst2 (AI)14006812276965324
PermeableCrab58@live128077120412220201616111616120
kinho2000 (AI)1275771214314722163
Eleechev91006 (AI)1255691233610462221
Danister (AI)104066523468456111
Kryker (AI)465703128562512
Maxim593149@live
SuperComman (AI)
jokerCuzzze (AI)
1–23 of 23 players
per page

Weapon breakdown

1–25 of 146 weapon rows1236next ›
per page
Player WeaponKills
AyoveneTeyPMosin M91 306
AyoveneTeyPMadsen5
AyoveneTeyPFedorov Rifle 5 Rounds4
AyoveneTeyPBerezin Smg1
AyoveneTeyPPpd 341
AyoveneTeyPPps 421
AyoveneTeyPPps 431
CheesefientBerezin Smg5
CheesefientMosin M444
CheesefientMadsen3
CheesefientMosin Dragoon3
CheesefientFedorov Rifle 5 Rounds2
CheesefientMosin M382
CheesefientMosin M19071
CheesefientMosin M91 301
DanisterType 100 Smg Early5
DanisterNambu Type 97 Lmg2
Danister75Mm Type991
DanisterArisaka Type 99 Early Short1
DanisterArisaka Type 99 Long Sniper1
DavidL16Arisaka Type 383
DavidL16Arisaka Type 99 Long3
DavidL16Arisaka Type 99 Early Short2
DavidL16Arisaka Type 99 Long Sniper2
DavidL16Nambu Type 2A Smg2
1–25 of 146 weapon rows1236next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.