decode: proto 304 · 2036 stat syncs · 450 zone events · 779 soldier mappings · 21.45s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MortarDanger | 1540▲ +4 | 80 | 3 | 5 | 7 | 8 | 2.35 | 0 | 4157 |
| SlavGolub | 1822▲ +21 | 84 | 2 | 1 | 8 | 3 | 4.42 | 0 | 3364 |
| ClintonNIMS@live | 1076▲ +6 | 35 | 2 | 1 | 42 | 6 | 0.76 | 0 | 3199 |
| Zvika_ | 958▲ +10 | 46 | 25 | 3 | 14 | 4 | 2.00 | 0 | 3132 |
| waxi114 | 757▼ -81 | 18 | 7 | 5 | 0 | 8 | 0.90 | 0 | 2960 |
| DryWallConsumpti | 1040▲ +4 | 55 | 10 | 1 | 0 | 1 | 6.11 | 0 | 2745 |
| AliAverage | 417▼ -2 | 39 | 13 | 1 | 1 | 3 | 1.77 | 0 | 2325 |
| LazarWulf | 589▼ -14 | 36 | 2 | 0 | 6 | 5 | 1.38 | 0 | 1463 |
| WillV40k | 642▼ -25 | 18 | 10 | 1 | 22 | 4 | 0.78 | 0 | 1267 |
| GHOST100001 | 406▼ -10 | 22 | 0 | 1 | 1 | 5 | 1.05 | 0 | 989 |
| YuraTAHKICT | 594▼ -12 | 18 | 1 | 1 | 0 | 4 | 0.72 | 0 | 860 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dbass308@live | 1114▲ +13 | 55 | 31 | 0 | 6 | 10 | 0.85 | 0 | 3034 |
| ramylove | 1464▲ +4 | 37 | 12 | 0 | 11 | 9 | 0.64 | 0 | 2366 |
| yukkurikuugun | 942▼ -40 | 26 | 12 | 2 | 2 | 10 | 0.46 | 0 | 2049 |
| Naboris_502@psn | 676▲ +46 | 23 | 8 | 1 | 16 | 9 | 0.51 | 0 | 1899 |
| 안토니우스 | 727▼ -0 | 44 | 8 | 1 | 0 | 10 | 0.86 | 0 | 1895 |
| RULIC | 1122▼ -14 | 16 | 6 | 0 | 20 | 9 | 0.38 | 0 | 1341 |
| ARG_Signal | 1128▼ -4 | 22 | 11 | 1 | 0 | 9 | 0.71 | 0 | 1313 |
| ExpIicit ✗ | 793▼ -80 | 6 | 6 | 1 | 2 | 2 | 0.75 | 0 | 693 |
| Exid260 (AI) | — | 3 | 1 | 0 | 10 | 4 | 0.12 | 0 | 474 |
| Suiidingo (AI) | — | 7 | 1 | 0 | 0 | 5 | 0.28 | 0 | 300 |
| kx3ssz ✗ | 481▼ -73 | 6 | 3 | 0 | 0 | 1 | 2.00 | 0 | 290 |
| ppsakihang16 (AI) | — | 2 | 1 | 0 | 4 | 5 | 0.07 | 0 | 234 |
| -547- ✗ | 563▼ -68 | 4 | 2 | 0 | 2 | 5 | 0.27 | 0 | 188 |
| petyuanormso (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.