decode: proto 304 · 2319 stat syncs · 0 zone events · 904 soldier mappings · 6.63s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| juuppeking@live | 922▲ +7 | 96 | 68 | 1 | 31 | 6 | 2.82 | 0 | 6506 |
| RedShadow676536@live | 894▼ -86 | 78 | 66 | 0 | 0 | 6 | 3.25 | 0 | 5296 |
| ivilok (AI) | — | 45 | 30 | 1 | 12 | 7 | 1.29 | 0 | 4202 |
| editiek1021 (AI) | — | 50 | 35 | 0 | 0 | 9 | 0.94 | 0 | 3671 |
| matek2000 (AI) | — | 25 | 19 | 0 | 0 | 10 | 0.44 | 0 | 2570 |
| RemonBelloCold (AI) | — | 32 | 24 | 0 | 0 | 9 | 0.60 | 0 | 2373 |
| cookikis (AI) | — | 22 | 14 | 0 | 20 | 8 | 0.54 | 0 | 2328 |
| Aaziko (AI) | — | 34 | 17 | 0 | 8 | 12 | 0.56 | 0 | 2117 |
| ronghokuming (AI) | — | 23 | 19 | 0 | 4 | 8 | 0.53 | 0 | 1844 |
| MrShowGot4rock (AI) | — | 10 | 3 | 0 | 0 | 2 | 0.83 | 0 | 470 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BALVERINE34@live | 1379▲ +61 | 124 | 33 | 2 | 18 | 5 | 4.77 | 0 | 6687 |
| GurgeLock (AI) | — | 35 | 10 | 0 | 22 | 7 | 0.85 | 0 | 2716 |
| Turnet (AI) | — | 38 | 17 | 0 | 18 | 10 | 0.69 | 0 | 2494 |
| IchyGamingPlu (AI) | — | 48 | 29 | 0 | 0 | 8 | 1.09 | 0 | 2470 |
| Prodog49828 (AI) | — | 39 | 21 | 0 | 6 | 11 | 0.70 | 0 | 2184 |
| aisset23 (AI) | — | 28 | 16 | 0 | 2 | 8 | 0.65 | 0 | 2158 |
| edinvoast (AI) | — | 27 | 12 | 0 | 0 | 8 | 0.66 | 0 | 1498 |
| DragonPotatoN (AI) | — | 25 | 12 | 0 | 0 | 7 | 0.66 | 0 | 1360 |
| Mate61318 (AI) | — | 18 | 14 | 0 | 0 | 6 | 0.51 | 0 | 1068 |
| Predel (AI) | — | 13 | 4 | 0 | 8 | 8 | 0.28 | 0 | 882 |
| EpicRaccoon667@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:53 | sector_1 | USSR | 0 | |
| 14:23 | sector_2 | USSR | 0 | |
| 18:02 | sector_2 | USSR | 0 | |
| 20:44 | sector_3 | USSR | 0 | |
| 24:54 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.