decode: proto 304 · 2055 stat syncs · 756 zone events · 808 soldier mappings · 5.66s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Emol_yena | — | 75 | 46 | 8 | 2 | 5 | 4.41 | 0 | 7209 |
| Kenzu117 | — | 23 | 15 | 2 | 36 | 7 | 0.77 | 1 | 3194 |
| LLIAXED | — | 41 | 27 | 0 | 22 | 0 | 13.67 | 0 | 2861 |
| ZacKia | — | 39 | 20 | 1 | 0 | 9 | 0.91 | 0 | 2410 |
| Hemaeus | — | 38 | 11 | 0 | 13 | 8 | 0.90 | 0 | 2404 |
| Problemchild#1 | — | 17 | 10 | 1 | 0 | 12 | 0.47 | 0 | 1790 |
| S-asriel@psn ✗ | — | 21 | 9 | 0 | 0 | 13 | 0.43 | 1 | 1425 |
| kat-pro#1 | — | 21 | 8 | 0 | 17 | 12 | 0.50 | 0 | 1416 |
| AldoChua20_PERU ✗ | — | 26 | 4 | 1 | 0 | 14 | 0.57 | 0 | 1035 |
| e4jykyb6cq (AI) | — | 5 | 1 | 0 | 0 | 2 | 0.56 | 0 | 194 |
| turrelok1 | — | 58 | 0 | 3 | 0 | 0 | 0.87 | 1 | 0 |
| Chilios (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Clyncye柯林汐 | — | 129 | 28 | 8 | 8 | 9 | 2.43 | 0 | 8245 |
| The_people | — | 80 | 15 | 2 | 33 | 6 | 2.86 | 0 | 5712 |
| wumingshi2020 | — | 38 | 9 | 2 | 2 | 8 | 1.12 | 0 | 2654 |
| わらう#1 | — | 35 | 9 | 2 | 0 | 5 | 1.21 | 0 | 2565 |
| wuzywin | — | 28 | 5 | 0 | 22 | 10 | 0.68 | 0 | 2238 |
| boti_112 | — | 20 | 3 | 1 | 6 | 9 | 0.62 | 0 | 1466 |
| dobbydroog | — | 19 | 2 | 1 | 0 | 10 | 0.42 | 0 | 1105 |
| MaxteMi | — | 16 | 4 | 0 | 0 | 8 | 0.44 | 0 | 999 |
| kisslevi162 | — | 4 | 0 | 0 | 0 | 7 | 0.14 | 0 | 305 |
| JorexPock (AI) | — | 5 | 2 | 0 | 0 | 7 | 0.12 | 0 | 278 |
| fast#40 ✗ | — | 1 | 0 | 0 | 0 | 1 | 0.20 | 0 | 30 |
| Som_pong ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| -SomSuk- ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:19 | sector_1_a | Axis | 5 | S-asriel@psn, turrelok1, Kenzu117 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.