decode: proto 304 · 1810 stat syncs · 616 zone events · 637 soldier mappings · 11.47s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MurX | 1055▲ +36 | 93 | 59 | 1 | 13 | 3 | 5.81 | 4 | 7213 |
| PLUH_PLUH | 498▼ -17 | 67 | 49 | 0 | 0 | 5 | 1.81 | 3 | 5435 |
| Arthas0173 | 1655▲ +2 | 92 | 15 | 3 | 2 | 2 | 6.13 | 0 | 4760 |
| sensihi02 (AI) | — | 10 | 3 | 0 | 2 | 5 | 0.38 | 3 | 1789 |
| TheRemit24509 (AI) | — | 11 | 4 | 0 | 6 | 4 | 0.44 | 2 | 1589 |
| tinitoy2000 (AI) | — | 14 | 6 | 0 | 0 | 5 | 0.52 | 2 | 1584 |
| lucaskingdam (AI) | — | 8 | 5 | 0 | 2 | 3 | 0.47 | 2 | 1304 |
| PixisGBAP (AI) | — | 11 | 4 | 0 | 0 | 3 | 0.65 | 1 | 1225 |
| kardur761516 (AI) | — | 12 | 5 | 0 | 0 | 5 | 0.40 | 0 | 1208 |
| KeyFC (AI) | — | 5 | 1 | 0 | 0 | 3 | 0.26 | 1 | 789 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| shams02 | 1770▲ +2 | 97 | 21 | 1 | 7 | 4 | 5.11 | 0 | 4322 |
| DobbyDorfgrenze2 | 1231▼ -37 | 56 | 15 | 1 | 1 | 4 | 2.43 | 0 | 2580 |
| bigglerzy2000 (AI) | — | 11 | 8 | 0 | 2 | 7 | 0.26 | 0 | 672 |
| loneputicha (AI) | — | 11 | 3 | 0 | 6 | 6 | 0.28 | 0 | 638 |
| sput1xm (AI) | — | 14 | 5 | 0 | 0 | 6 | 0.47 | 0 | 610 |
| Traniantho1949 (AI) | — | 10 | 6 | 0 | 0 | 6 | 0.30 | 0 | 520 |
| nk6611 (AI) | — | 8 | 4 | 0 | 0 | 7 | 0.20 | 0 | 380 |
| Sevenderic16197 (AI) | — | 6 | 3 | 0 | 0 | 6 | 0.18 | 0 | 334 |
| xCubaxx (AI) | — | 5 | 1 | 0 | 2 | 7 | 0.14 | 0 | 274 |
| DainhanB (AI) | — | 5 | 2 | 0 | 0 | 5 | 0.15 | 0 | 225 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:35 | sector_1_a | Japan | 7 | MurX, TheRemit24509, lucaskingdam, sensihi02 |
| 6:14 | sector_2_a | Japan | 10 | MurX, PLUH_PLUH, tinitoy2000, PixisGBAP, lucaskingdam |
| 9:46 | sector_3_a | Japan | 12 | MurX, PLUH_PLUH, KeyFC, sensihi02 |
| 12:17 | sector_4_b | Japan | 4 | tinitoy2000, TheRemit24509, sensihi02 |
| 13:46 | sector_5_a | Japan | 8 | MurX, PLUH_PLUH |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.