decode: proto 304 · 1350 stat syncs · 0 zone events · 542 soldier mappings · 2.11s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ACKY1098@live | 1623▲ +6 | 123 | 77 | 0 | 8 | 2 | 7.24 | 0 | 6682 |
| Disstroys_@psn | 2010▲ +1 | 67 | 25 | 1 | 24 | 3 | 3.19 | 0 | 4317 |
| mashimingo (AI) | — | 24 | 20 | 0 | 4 | 2 | 1.60 | 0 | 1777 |
| banniti (AI) | — | 19 | 12 | 0 | 0 | 3 | 0.86 | 0 | 1573 |
| Verazu (AI) | — | 8 | 3 | 0 | 0 | 2 | 0.53 | 0 | 1482 |
| KingHolky (AI) | — | 8 | 7 | 0 | 0 | 4 | 0.33 | 0 | 1450 |
| grand-spider26@psn | 400 | 17 | 10 | 0 | 0 | 4 | 0.94 | 0 | 1173 |
| mak76095 (AI) | — | 19 | 8 | 0 | 0 | 4 | 0.90 | 0 | 1149 |
| Vilis8141 (AI) | — | 14 | 9 | 0 | 0 | 1 | 1.75 | 0 | 1128 |
| LeTap (AI) | — | 13 | 5 | 0 | 0 | 3 | 0.68 | 0 | 895 |
| GigenMima (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tenda-speleo@psn | 1519▲ +32 | 49 | 23 | 1 | 23 | 2 | 3.27 | 0 | 3872 |
| ProvableBeast58@live | 943▼ -57 | 31 | 17 | 0 | 0 | 5 | 1.48 | 0 | 1510 |
| kief (AI) | — | 20 | 6 | 1 | 4 | 5 | 0.71 | 0 | 1164 |
| Colcha91104 (AI) | — | 11 | 3 | 0 | 2 | 6 | 0.32 | 0 | 574 |
| PNP2006 (AI) | — | 9 | 8 | 0 | 0 | 7 | 0.21 | 0 | 554 |
| xumin3211 (AI) | — | 9 | 8 | 0 | 0 | 6 | 0.26 | 0 | 510 |
| Marcynecom (AI) | — | 9 | 4 | 0 | 0 | 4 | 0.31 | 0 | 490 |
| Jonny11247 (AI) | — | 10 | 5 | 0 | 0 | 7 | 0.24 | 0 | 474 |
| olayaluldason (AI) | — | 6 | 4 | 0 | 0 | 6 | 0.18 | 0 | 420 |
| sanage (AI) | — | 8 | 3 | 0 | 0 | 6 | 0.26 | 0 | 374 |
| KabxDoom33 (AI) | — | 1 | 0 | 1 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:46 | sector_1 | Japan | 0 | |
| 3:14 | sector_1 | Japan | 0 | |
| 6:38 | sector_2 | Japan | 0 | |
| 7:38 | sector_2 | Japan | 0 | |
| 12:04 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.