decode: proto 304 · 1359 stat syncs · 388 zone events · 482 soldier mappings · 9.41s · game 0.7.5.84
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nikolyich | 1666▲ +3 | 105 | 64 | 0 | 12 | 3 | 5.00 | 3 | 6973 |
| rams2 | 400 | 25 | 9 | 1 | 0 | 2 | 2.27 | 3 | 2145 |
| otka17883 (AI) | — | 14 | 9 | 0 | 4 | 4 | 0.70 | 2 | 1674 |
| CiemousBy36112 (AI) | — | 16 | 7 | 0 | 0 | 3 | 1.00 | 2 | 1600 |
| ionzan (AI) | — | 14 | 6 | 0 | 4 | 4 | 0.67 | 0 | 1308 |
| Inmicken (AI) | — | 10 | 5 | 0 | 0 | 3 | 0.53 | 0 | 1245 |
| ZeloneMan (AI) | — | 13 | 5 | 0 | 6 | 4 | 0.52 | 0 | 1119 |
| ruinka96902 (AI) | — | 11 | 1 | 0 | 0 | 4 | 0.58 | 1 | 950 |
| Glitch124 (AI) | — | 10 | 7 | 0 | 0 | 3 | 0.62 | 0 | 859 |
| S30350 (AI) | — | 19 | 5 | 0 | 0 | 4 | 0.90 | 0 | 795 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BLUDMASTER | 872▲ +32 | 64 | 18 | 3 | 11 | 2 | 8.00 | 0 | 4024 |
| DeanBucha (AI) | — | 20 | 10 | 0 | 0 | 5 | 0.74 | 0 | 1140 |
| galardi6601 (AI) | — | 18 | 9 | 0 | 0 | 4 | 0.64 | 0 | 1040 |
| Flapitiu30889 (AI) | — | 18 | 7 | 0 | 0 | 5 | 0.60 | 0 | 990 |
| adrianconosx (AI) | — | 12 | 8 | 0 | 8 | 5 | 0.41 | 0 | 974 |
| gyong0948 (AI) | — | 10 | 4 | 0 | 12 | 4 | 0.53 | 0 | 883 |
| Offacamptilen (AI) | — | 15 | 7 | 0 | 0 | 5 | 0.58 | 0 | 740 |
| fitchiwa157 (AI) | — | 7 | 4 | 0 | 6 | 3 | 0.37 | 0 | 724 |
| CoolingBeast (AI) | — | 10 | 4 | 0 | 0 | 4 | 0.38 | 0 | 440 |
| aistaefos (AI) | — | 9 | 4 | 0 | 0 | 4 | 0.35 | 0 | 410 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_b | Team 1 | 11 | rams2, Nikolyich, CiemousBy36112 |
| 7:29 | sector_4_a | Team 1 | 6 | rams2, Nikolyich, otka17883, ruinka96902, CiemousBy36112 |
| 10:59 | sector_5_a | Team 1 | 8 | rams2, Nikolyich, otka17883 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.