decode: proto 304 · 1759 stat syncs · 506 zone events · 709 soldier mappings · 4.24s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 0_LinKolN_0 | 1771▲ +8 | 39 | 20 | 2 | 0 | 12 | 0.76 | 0 | 2415 |
| поймитеменя | 873▲ +49 | 33 | 21 | 3 | 4 | 8 | 0.65 | 0 | 2327 |
| TheValtor ✗ | 400▲ +136 | 19 | 10 | 1 | 10 | 7 | 0.66 | 0 | 2020 |
| RandyChef | 1391▲ +10 | 23 | 15 | 1 | 2 | 8 | 0.66 | 0 | 1890 |
| DenisOgurcov | 677▼ -2 | 30 | 23 | 0 | 0 | 13 | 0.37 | 0 | 1695 |
| бродяга#17 | 890▲ +1 | 18 | 6 | 2 | 0 | 8 | 0.37 | 0 | 1453 |
| mere_sweet7@psn | 642▲ +1 | 17 | 13 | 0 | 0 | 7 | 0.59 | 0 | 1230 |
| line59 | 806▼ -0 | 6 | 2 | 2 | 5 | 7 | 0.24 | 0 | 1140 |
| ANTREATHRANDLIG (AI) | — | 5 | 3 | 0 | 0 | 8 | 0.12 | 0 | 315 |
| grob#4 ✗ | 762▼ -1 | 4 | 4 | 0 | 0 | 2 | 0.44 | 0 | 240 |
| mih_Z#1 ✗ | 905▼ -5 | 3 | 3 | 0 | 0 | 4 | 0.17 | 0 | 216 |
| 6e8txgy3d (AI) | — | 2 | 2 | 0 | 0 | 3 | 0.11 | 0 | 170 |
| Jonny11247 (AI) | — | 2 | 2 | 0 | 0 | 4 | 0.10 | 0 | 140 |
| Poolel713 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Vlasovites_Vadim | 1672▲ +0 | 81 | 6 | 6 | 1 | 2 | 13.50 | 0 | 5408 |
| Payalneg | 1987▲ +0 | 63 | 14 | 2 | 9 | 2 | 5.25 | 0 | 4211 |
| goldenlock | 573▲ +1 | 44 | 9 | 2 | 23 | 4 | 2.59 | 0 | 3881 |
| Pan_Samochodzik | 1126▲ +1 | 53 | 10 | 2 | 23 | 6 | 1.36 | 0 | 3690 |
| Aquaratus | 954▼ -5 | 46 | 6 | 2 | 0 | 4 | 5.11 | 0 | 2941 |
| 501死脑筋妹控巴克霍隆少校 | 1384▼ -1 | 48 | 23 | 2 | 0 | 5 | 1.50 | 0 | 2785 |
| hardyk19 | 1485▼ -64 | 46 | 16 | 0 | 6 | 6 | 1.35 | 0 | 2124 |
| 100码 | 557▼ -63 | 46 | 5 | 1 | 0 | 4 | 1.77 | 0 | 1910 |
| БолитОчко | 1562▼ -12 | 15 | 6 | 0 | 17 | 4 | 0.75 | 0 | 1412 |
| CptnPhillips@live | 564▼ -130 | 16 | 3 | 0 | 3 | 2 | 1.14 | 0 | 862 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.