decode: proto 304 · 2768 stat syncs · 1272 zone events · 1072 soldier mappings · 13.76s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ПушистыеБереты | 1782▲ +4 | 206 | 103 | 4 | 29 | 5 | 6.87 | 0 | 11169 |
| Dron_sp17 | 1771▼ -10 | 163 | 73 | 1 | 5 | 11 | 2.59 | 0 | 7744 |
| Atrankne29939 (AI) | — | 55 | 18 | 1 | 0 | 7 | 1.53 | 0 | 3160 |
| 2b89q83k9 (AI) | — | 22 | 12 | 1 | 16 | 8 | 0.49 | 0 | 2062 |
| Zebunix97929 (AI) | — | 30 | 14 | 0 | 0 | 8 | 0.73 | 0 | 1530 |
| eeein03 (AI) | — | 17 | 8 | 0 | 12 | 8 | 0.39 | 0 | 1488 |
| axen7m57z4x (AI) | — | 25 | 14 | 0 | 0 | 10 | 0.48 | 0 | 1330 |
| IPAttack (AI) | — | 21 | 11 | 0 | 0 | 8 | 0.51 | 0 | 1320 |
| maksnahaed2000 (AI) | — | 21 | 12 | 0 | 0 | 8 | 0.50 | 0 | 1010 |
| poorsekanatiim4 (AI) | — | 18 | 8 | 0 | 0 | 8 | 0.43 | 0 | 788 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ОТЕЦЧИКАТИЛО | 1077▲ +31 | 140 | 121 | 1 | 5 | 10 | 2.26 | 2 | 9930 |
| Ork_padavan | 973▼ -18 | 129 | 98 | 2 | 0 | 13 | 1.82 | 2 | 8695 |
| SIRENHZERO (AI) | — | 23 | 18 | 0 | 32 | 10 | 0.43 | 1 | 2888 |
| CanRagiu (AI) | — | 26 | 16 | 0 | 18 | 11 | 0.43 | 1 | 2469 |
| ajdm1tsota (AI) | — | 34 | 20 | 0 | 0 | 11 | 0.54 | 1 | 2230 |
| darkplayg (AI) | — | 15 | 10 | 0 | 12 | 10 | 0.26 | 0 | 1579 |
| KaiGene (AI) | — | 15 | 7 | 1 | 4 | 11 | 0.26 | 0 | 1399 |
| Patrino (AI) | — | 15 | 11 | 0 | 0 | 10 | 0.30 | 1 | 1300 |
| SuperDead (AI) | — | 14 | 9 | 1 | 4 | 8 | 0.30 | 0 | 1194 |
| badman (AI) | — | 18 | 11 | 0 | 0 | 10 | 0.29 | 0 | 1185 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:46 | sector_1_a | USSR | 19 | ОТЕЦЧИКАТИЛО, Ork_padavan, Patrino, CanRagiu, SIRENHZERO |
| 14:41 | sector_2_a | USSR | 5 | ОТЕЦЧИКАТИЛО, Ork_padavan, ajdm1tsota |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.