decode: proto 304 · 1962 stat syncs · 0 zone events · 746 soldier mappings · 2206565.02s · game 0.7.5.116
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:20 | sector_1 | USSR | 0 | |
| 4:38 | sector_1 | USSR | 0 | |
| 7:23 | sector_2 | USSR | 0 | |
| 9:22 | sector_2 | USSR | 0 | |
| 12:59 | sector_3 | USSR | 0 | |
| 13:50 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.