decode: proto 304 · 2052 stat syncs · 528 zone events · 748 soldier mappings · 3078967.55s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:11 | sector_1 | Axis | 4 | VargrSoul@live, TimmySticks80s@psn |
| 4:04 | sector_2 | Axis | 4 | LAprecionHN@psn, Akatosh6666@live, DigoNuts@psn |
| 7:57 | sector_3 | Axis | 5 | Akatosh6666@live |
| 12:03 | sector_4 | Axis | 8 | VargrSoul@live, TimmySticks80s@psn, Akatosh6666@live, DigoNuts@psn |
| 16:05 | sector_5 | Axis | 9 | VargrSoul@live, LAprecionHN@psn, Akatosh6666@live, micro-ticker0@psn, Pini_Arg@psn, DigoNuts@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.