decode: proto 304 · 3719 stat syncs · 1062 zone events · 1348 soldier mappings · 3412825.04s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:06 | sector_1 | USSR | 13 | conic-stitch22@psn, 雪山_千古冷独照_峨眉峰, Sem4Artem08, firesnow53325, Gunder6759, LagNiT |
| 11:41 | sector_2 | USSR | 5 | conic-stitch22@psn, master_7151, AVP#5, LagNiT |
| 16:37 | sector_3_b | USSR | 3 | conic-stitch22@psn, LagNiT |
| 27:27 | sector_4_b | USSR | 11 | conic-stitch22@psn, 雪山_千古冷独照_峨眉峰, firesnow53325, Gunder6759 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.