decode: proto 304 · 2190 stat syncs · 664 zone events · 798 soldier mappings · 3710440.44s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:12 | sector_1 | Axis | 14 | L3vi_HUN, amigo_tor, 我木杉酱想要成为薯薯们の英雄, Deado88@live, chenwill |
| 3:20 | sector_2 | Axis | 8 | amigo_tor, 我木杉酱想要成为薯薯们の英雄, Deado88@live |
| 9:30 | h6p6x6 | Axis | 3 | L3vi_HUN, 我木杉酱想要成为薯薯们の英雄, mCapToMeT |
| 11:43 | sector_4_b | Axis | 16 | L3vi_HUN, amigo_tor, 我木杉酱想要成为薯薯们の英雄, mCapToMeT |
| 16:29 | sector_5 | Axis | 10 | amigo_tor, 我木杉酱想要成为薯薯们の英雄, mCapToMeT, chenwill |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.