decode: proto 304 · 2213 stat syncs · 750 zone events · 802 soldier mappings · 2726131.36s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:33 | sector_1_a | Axis | 7 | gabbocarro97@psn, Sebitaa2010@psn, 3wudk9tno, DMAMMERCEI |
| 7:25 | sector_2_a | Axis | 7 | elbazurita_911@psn, juaniferra063@psn |
| 10:17 | sector_3_b | Axis | 7 | gabbocarro97@psn, spider-maaandc@psn, Sebitaa2010@psn, teslenco10@psn |
| 19:25 | sector_4_b | Axis | 5 | spider-maaandc@psn, Sebitaa2010@psn, DMAMMERCEI |
| 22:03 | sector_5_a | Axis | 7 | elbazurita_911@psn, Sebitaa2010@psn, DMAMMERCEI |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.