ENLISTED ROLL CALL

every match, every player, every stat

Burma HeartlandsInvasion (counter) · invasion · SQUADS · standard
2026-06-10 03:14start (UTC)
13:27length
684kills
Team 1winner

decode: proto 302 · 1722 stat syncs · 890 zone events · 718 soldier mappings · 1.78s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ajy-66@psn710▲ +5712519200125.0006885
ImYoDaddyNow@live1234▲ +1341125421972.3306462
McByandis (AI)35210651.4002054
Ro78 (AI)29170041.2101810
Rjatten18769 (AI)36180032.0001740
mainsenpang10 (AI)22601650.8101534
Redisthiculat (AI)25100050.9301314
mikenbtobets (AI)29100031.3201234
pfamaxianmenoch (AI)20110031.000990
PingGod (AI)1560230.750762

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
jubran20049 (AI)353402471.0003074
Beiniuz (AI)292402280.5902469
MackNation55@live814▼ -18630290070.9702210
Crubberded (AI)121103680.2602084
ferg3n1in (AI)30250080.5501825
Howat97586 (AI)22190490.4201654
bartesy (AI)18150070.4601335
DARTCHEALO69723 (AI)18170090.3801325
OCHAZI122 (AI)20180090.3901235
PriperSoucev12 (AI)14130070.330895

Captures

no captures recorded

All decoded stats (278 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerassistsbest_possessed_infantry_killstreakdeathssquad_deathslong_range_killskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usageheadshotsbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_semiautobest_killstreak_submachine_gungrenade_killskills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_radioman_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tankmachine_gun_killssemiauto_killssubmachine_gun_killstank_killsartillery_killsbest_killstreak_artillerybest_killstreak_meleebest_killstreak_riflebest_possessed_infantry_killstreak_10engineer_ammo_box_usagefirst_bloodfortification_builtfortification_destoyedinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_sniper_kindlauncher_killsmelee_killsrifle_killstank_kills_by_anti_tank_kindtank_kills_by_tanker_kindtank_spots
TOTAL4289112164129676415121736791172120517263622831323243283434101612812835582844433111321143533222
ajy-66@psn688575711251251219912512522
ImYoDaddyNow@live6462680711287201848715488161919191233328652948232331314353322
jubran20049 (AI)30745647351454357341212
Beiniuz (AI)24695138299424981241111
MackNation55@live2210661830216431729324452516411336105442
Crubberded (AI)2084538812524681111818
McByandis (AI)2054616635206225522133
ferg3n1in (AI)18255399301233558125
Ro78 (AI)1810647529915224417
Rjatten18769 (AI)17406704361956183218
Howat97586 (AI)1654544922103352911922
mainsenpang10 (AI)15346486228622751688
bartesy (AI)1335548718124339715
DARTCHEALO69723 (AI)132551391811544891171
Redisthiculat (AI)1314637625111242752101
OCHAZI122 (AI)12355249201334519218
mikenbtobets (AI)123465642993222310
pfamaxianmenoch (AI)990648420622203211
PriperSoucev12 (AI)895582814621427313
PingGod (AI)7626794158552031611
1–20 of 20 players
per page

Weapon breakdown

1–25 of 188 weapon rows1238next ›
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Player WeaponKills
environment / unattributed1
BeiniuzJapanese Type I Carcano5
BeiniuzType 11 Lmg5
BeiniuzArisaka Type 384
BeiniuzArisaka Type 99 Early Short4
BeiniuzArisaka Type 99 Long4
BeiniuzArisaka Type 972
BeiniuzType Hei Rifle2
BeiniuzArisaka Type 99 Late1
BeiniuzType 100 Smg Early1
BeiniuzType 97 Grenade1
CrubberdedArisaka Type 99 Long Sniper4
CrubberdedArisaka Type 383
CrubberdedArisaka Type 99 Long3
CrubberdedType 11 Lmg1
CrubberdedType Hei Rifle1
DARTCHEALO69723Arisaka Type 99 Early Short6
DARTCHEALO69723Type 100 Paratrooper Smg5
DARTCHEALO69723Arisaka Type 99 Long Sniper2
DARTCHEALO69723Japanese Type I Carcano2
DARTCHEALO69723Mp 28 Jp1
DARTCHEALO69723Type 100 Smg Early1
DARTCHEALO69723Type 11 Lmg1
Howat97586Type 100 Paratrooper Smg5
Howat97586Arisaka Type 99 Long3
1–25 of 188 weapon rows1238next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.