decode: proto 302 · 1722 stat syncs · 890 zone events · 718 soldier mappings · 1.78s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ajy-66@psn | 710▲ +57 | 125 | 19 | 2 | 0 | 0 | 125.00 | 0 | 6885 |
| ImYoDaddyNow@live | 1234▲ +134 | 112 | 54 | 2 | 19 | 7 | 2.33 | 0 | 6462 |
| McByandis (AI) | — | 35 | 21 | 0 | 6 | 5 | 1.40 | 0 | 2054 |
| Ro78 (AI) | — | 29 | 17 | 0 | 0 | 4 | 1.21 | 0 | 1810 |
| Rjatten18769 (AI) | — | 36 | 18 | 0 | 0 | 3 | 2.00 | 0 | 1740 |
| mainsenpang10 (AI) | — | 22 | 6 | 0 | 16 | 5 | 0.81 | 0 | 1534 |
| Redisthiculat (AI) | — | 25 | 10 | 0 | 0 | 5 | 0.93 | 0 | 1314 |
| mikenbtobets (AI) | — | 29 | 10 | 0 | 0 | 3 | 1.32 | 0 | 1234 |
| pfamaxianmenoch (AI) | — | 20 | 11 | 0 | 0 | 3 | 1.00 | 0 | 990 |
| PingGod (AI) | — | 15 | 6 | 0 | 2 | 3 | 0.75 | 0 | 762 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jubran20049 (AI) | — | 35 | 34 | 0 | 24 | 7 | 1.00 | 0 | 3074 |
| Beiniuz (AI) | — | 29 | 24 | 0 | 22 | 8 | 0.59 | 0 | 2469 |
| MackNation55@live | 814▼ -186 | 30 | 29 | 0 | 0 | 7 | 0.97 | 0 | 2210 |
| Crubberded (AI) | — | 12 | 11 | 0 | 36 | 8 | 0.26 | 0 | 2084 |
| ferg3n1in (AI) | — | 30 | 25 | 0 | 0 | 8 | 0.55 | 0 | 1825 |
| Howat97586 (AI) | — | 22 | 19 | 0 | 4 | 9 | 0.42 | 0 | 1654 |
| bartesy (AI) | — | 18 | 15 | 0 | 0 | 7 | 0.46 | 0 | 1335 |
| DARTCHEALO69723 (AI) | — | 18 | 17 | 0 | 0 | 9 | 0.38 | 0 | 1325 |
| OCHAZI122 (AI) | — | 20 | 18 | 0 | 0 | 9 | 0.39 | 0 | 1235 |
| PriperSoucev12 (AI) | — | 14 | 13 | 0 | 0 | 7 | 0.33 | 0 | 895 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.