decode: proto 302 · 1720 stat syncs · 0 zone events · 704 soldier mappings · 2.36s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EbatKing | 1215▲ +142 | 121 | 5 | 0 | 10 | 5 | 6.05 | 0 | 4483 |
| t566y | 1192▲ +192 | 70 | 14 | 1 | 0 | 1 | 14.00 | 0 | 3965 |
| mitanholl | 1289▲ +144 | 79 | 12 | 1 | 10 | 3 | 3.76 | 0 | 3548 |
| Seattle_Summer | 1200▲ +200 | 72 | 15 | 2 | 2 | 5 | 2.88 | 0 | 3378 |
| Crispscuras | 1134▲ +134 | 61 | 9 | 1 | 3 | 3 | 6.10 | 0 | 3347 |
| iomiom1234851 | 1394▲ +121 | 26 | 4 | 0 | 42 | 2 | 2.60 | 0 | 2035 |
| steptondt (AI) | — | 14 | 6 | 0 | 4 | 3 | 0.70 | 0 | 754 |
| manuelanek (AI) | — | 11 | 4 | 0 | 4 | 3 | 0.52 | 0 | 630 |
| Mudemon (AI) | — | 14 | 3 | 0 | 0 | 2 | 0.93 | 0 | 610 |
| Lhaga19296 (AI) | — | 4 | 2 | 1 | 0 | 3 | 0.25 | 0 | 340 |
| baleriev (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.09 | 0 | 0 |
| WhiteGamer (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sho-aomiti202113@psn | 1037▲ +37 | 65 | 41 | 2 | 5 | 8 | 1.81 | 0 | 4395 |
| killer1941v | 841▼ -123 | 31 | 27 | 1 | 0 | 8 | 1.03 | 0 | 2745 |
| SnowuFox | 1153▼ -79 | 21 | 9 | 0 | 14 | 7 | 0.58 | 0 | 1511 |
| Atalant (AI) | — | 16 | 10 | 0 | 18 | 11 | 0.25 | 0 | 1504 |
| DegooCra (AI) | — | 10 | 8 | 0 | 22 | 6 | 0.31 | 0 | 1378 |
| WhiteBayme (AI) | — | 7 | 7 | 0 | 4 | 10 | 0.13 | 0 | 733 |
| Thomas49296 (AI) | — | 8 | 6 | 0 | 0 | 9 | 0.13 | 0 | 640 |
| LoneDragon (AI) | — | 6 | 6 | 0 | 0 | 8 | 0.13 | 0 | 410 |
| Casaryyou (AI) | — | 5 | 5 | 0 | 0 | 9 | 0.11 | 0 | 330 |
| yrj79oxbnt (AI) | — | 5 | 4 | 0 | 0 | 12 | 0.08 | 0 | 310 |
| Taqie100 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 113 |
| LonelyNooblip (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:07 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.