ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-10 03:51start (UTC)
18:48length
713kills
Team 1winner

decode: proto 302 · 1858 stat syncs · 752 zone events · 744 soldier mappings · 3.42s · game 0.7.4.72

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Ermak_1381304▲ +9096270353.4304855
Дрочеслав_Третий979▼ -11148160171.4102089
swadovice (AI)271102251.0001993
sigeyy112002 (AI)24701850.9201904
MosseEister (AI)30110031.6701815
readmetion (AI)12301650.4101074
IDAO611 (AI)1790050.710920
sukahuang11110 (AI)1690040.570820
VPT56047 (AI)1580050.560730
Quainco (AI)13607008.5000
Blackyy43890 (AI)300000.5000

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ZcAleSZ@live862▼ -74735610141.7804615
Blusey121144▲ +144564622525.6004564
agongeis (AI)201803880.4702753
quotmaster15911 (AI)1810010100.3201479
RockyKasa (AI)18160060.5001415
God34461 (AI)181301090.3401314
Memezoni (AI)121101290.2401292
Caspielik (AI)24121090.5101280
tronandrus65706 (AI)1490080.330895
kuracond99964 (AI)7504100.130768
Infinitatik (AI)000000.0000

Captures

no captures recorded

All decoded stats (295 values) — raw JSON

1–22 of 22 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistsengineer_building_usagekills_while_attacking_pointengineer_rally_point_usagekills_while_defending_pointlong_range_killsbest_killstreak_riflebest_possessed_infantry_killstreak_10headshotskills_by_rifle_kindrifle_killsbest_killstreak_machine_gunbest_killstreak_submachine_gunfortification_destoyedmachine_gun_killssubmachine_gun_killstank_killsbest_killstreak_grenadebest_killstreak_meleebest_killstreak_pistolfortification_builtgrenade_killsinfantry_bomb_killskills_by_engineer_kindkills_by_medic_kindkills_by_tanker_kindkills_using_tankmelee_killspistol_killsartillery_killsbest_killstreak_artillerycrew_bomb_killscrew_tnt_killsengineer_ammo_box_usagekills_by_apc_driver_kindkills_by_assault_kindkills_by_mgun_kindkills_by_pilot_fighter_kindkills_by_radioman_kindkills_by_saboteur_kindkills_by_sniper_kindkills_using_aircraftowned_mobile_spawn_usagetank_kills_by_radioman_kindtank_spotsvehicle_bomb_killsvehicle_tnt_kills
TOTAL36575173651056721445453921296880196751011163442751241731918744532251411342222433332232371214202101432211
Ermak_13848551016272859692593271131251531131651347213232371232
ZcAleSZ@live461583211411573671415612183137363811152121321
Blusey12456410531910356542212461223111533223113137133214201421
agongeis (AI)2753862443920984191819
Дрочеслав_Третий2089905113484840761631518142319219211241911110
swadovice (AI)19939453276278511111111
sigeyy112002 (AI)1904959326624135497712
MosseEister (AI)181510083184302431011
quotmaster15911 (AI)14798252571118101035105
RockyKasa (AI)14159261367181164162
God34461 (AI)1314883453101810951353
Memezoni (AI)12928382499129916116
Caspielik (AI)128083734792413921211
readmetion (AI)1074959129612253883
IDAO611 (AI)9209583246179579
tronandrus65706 (AI)8958522439147829
sukahuang11110 (AI)82096632851654391
kuracond99964 (AI)7687751521072104252
VPT56047 (AI)7309662276157528
Quainco (AI)
Blackyy43890 (AI)
Infinitatik (AI)
1–22 of 22 players
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Weapon breakdown

1–25 of 172 weapon rows1237next ›
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Player WeaponKills
environment / unattributed2
Blackyy43890Fedorov Rifle 5 Rounds2
Blackyy43890Explosion Pack1
Blackyy43890Winchester 18951
Blusey12Arisaka Type 99 Late23
Blusey12Jp Navy Type97Mod6 60Kg13
Blusey12Arisaka Type 38 With Grenade Discharger10
Blusey12Explosion Pack4
Blusey12Artillery3
Blusey12Tnt Block3
Blusey12Cannontype991
Blusey12Knife1
CaspielikArisaka Type 99 Early Short4
CaspielikType Hei Rifle4
CaspielikArisaka Type 99 Late3
CaspielikMp 28 Jp3
CaspielikNambu Type 96 Lmg3
CaspielikType 11 Lmg3
CaspielikType 97 Grenade3
CaspielikArisaka Type 38 Carbine2
CaspielikExplosion Pack1
CaspielikFn Browning Auto 51
CaspielikMp 34 Jp1
CaspielikThompson M1921 Jp1
Ermak_138Pps 4329
1–25 of 172 weapon rows1237next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.