decode: proto 302 · 1289 stat syncs · 0 zone events · 548 soldier mappings · 2.09s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ruing_ruing@psn | 1153▲ +28 | 111 | 80 | 1 | 0 | 0 | 111.00 | 0 | 7958 |
| Valhalla_01_@psn | 1162▼ -54 | 56 | 33 | 0 | 0 | 3 | 3.11 | 0 | 2913 |
| jucarden79 (AI) | — | 25 | 7 | 1 | 0 | 4 | 1.09 | 0 | 2123 |
| kokosty96 (AI) | — | 21 | 7 | 0 | 8 | 2 | 1.40 | 0 | 1909 |
| Sanyachoss10 (AI) | — | 25 | 4 | 0 | 6 | 4 | 1.14 | 0 | 1887 |
| BrackFarator (AI) | — | 24 | 9 | 0 | 4 | 4 | 1.00 | 0 | 1499 |
| SHESKEKINGY (AI) | — | 13 | 6 | 0 | 0 | 3 | 0.76 | 0 | 1143 |
| ppsakihang16 (AI) | — | 11 | 3 | 0 | 6 | 4 | 0.50 | 0 | 1080 |
| JackenX (AI) | — | 12 | 8 | 0 | 0 | 3 | 0.75 | 0 | 965 |
| Nin3eL21 (AI) | — | 8 | 5 | 0 | 0 | 3 | 0.42 | 0 | 450 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dnight (AI) | — | 23 | 10 | 0 | 0 | 5 | 0.82 | 0 | 1414 |
| ardoleo (AI) | — | 24 | 9 | 0 | 8 | 6 | 0.60 | 0 | 1374 |
| SKMSe (AI) | — | 19 | 9 | 0 | 0 | 6 | 0.54 | 0 | 894 |
| 417x36yf (AI) | — | 24 | 3 | 0 | 0 | 6 | 0.73 | 0 | 884 |
| mmcbear33 (AI) | — | 15 | 7 | 0 | 0 | 6 | 0.42 | 0 | 748 |
| Cryptordtecover (AI) | — | 14 | 8 | 0 | 0 | 5 | 0.52 | 0 | 740 |
| benjibanana_1803@psn ✗ | 936▼ -42 | 10 | 10 | 0 | 8 | 4 | 0.83 | 0 | 632 |
| GodyPlesse (AI) | — | 3 | 2 | 0 | 12 | 3 | 0.20 | 0 | 614 |
| ZakEqau (AI) | — | 12 | 3 | 0 | 0 | 6 | 0.40 | 0 | 550 |
| OlecBinZ (AI) | — | 10 | 3 | 0 | 2 | 6 | 0.31 | 0 | 508 |
| ZeeexHent (AI) | — | 5 | 3 | 0 | 0 | 5 | 0.19 | 0 | 340 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:08 | sector_1 | Team 1 | 0 | |
| 5:42 | sector_2 | Team 1 | 0 | |
| 7:05 | sector_2 | Team 1 | 0 | |
| 10:02 | sector_3 | Team 1 | 0 | |
| 13:52 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.