decode: proto 302 · 1989 stat syncs · 0 zone events · 805 soldier mappings · 3.41s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| guafguaf | 1375▼ -22 | 144 | 113 | 1 | 0 | 0 | 144.00 | 0 | 10666 |
| Giovanni_Ma10070 | 713▼ -111 | 127 | 24 | 3 | 0 | 0 | 127.00 | 0 | 7569 |
| Solrac329 | 823▲ +1 | 79 | 56 | 0 | 24 | 6 | 3.04 | 0 | 5884 |
| Dadominho87120 (AI) | — | 31 | 21 | 0 | 16 | 7 | 0.82 | 0 | 2667 |
| steeek (AI) | — | 21 | 14 | 0 | 2 | 5 | 0.70 | 0 | 2134 |
| Patrich29514 (AI) | — | 24 | 16 | 0 | 0 | 7 | 0.62 | 0 | 1797 |
| thekingkolad (AI) | — | 12 | 6 | 0 | 0 | 5 | 0.44 | 0 | 1233 |
| CHILEWolf3 (AI) | — | 15 | 10 | 0 | 0 | 5 | 0.50 | 0 | 987 |
| baleriev (AI) | — | 13 | 8 | 0 | 2 | 7 | 0.36 | 0 | 877 |
| Rancoragon (AI) | — | 4 | 4 | 0 | 2 | 7 | 0.11 | 0 | 824 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ultimazia | 1162▲ +91 | 66 | 10 | 0 | 8 | 2 | 5.08 | 0 | 2838 |
| taimock (AI) | — | 18 | 10 | 0 | 30 | 7 | 0.42 | 0 | 2394 |
| TheGamerPrison (AI) | — | 22 | 8 | 0 | 18 | 9 | 0.46 | 0 | 1898 |
| BunnyLock61972 (AI) | — | 14 | 6 | 0 | 18 | 10 | 0.26 | 0 | 1460 |
| mingang0108 ✗ | 1386▼ -40 | 20 | 4 | 0 | 22 | 5 | 0.69 | 0 | 1366 |
| Jonny11247 (AI) | — | 20 | 16 | 0 | 0 | 11 | 0.31 | 0 | 1248 |
| Chaw130 (AI) | — | 20 | 12 | 0 | 0 | 8 | 0.43 | 0 | 1188 |
| elpuliton (AI) | — | 22 | 8 | 0 | 4 | 8 | 0.55 | 0 | 1084 |
| BreeNP (AI) | — | 19 | 9 | 0 | 0 | 7 | 0.50 | 0 | 970 |
| kutch9236 (AI) | — | 18 | 4 | 0 | 2 | 13 | 0.26 | 0 | 864 |
| Pimpik (AI) | — | 9 | 4 | 0 | 0 | 5 | 0.39 | 0 | 485 |
| COZURDATAN ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:53 | sector_1 | Team 1 | 0 | |
| 5:08 | sector_2 | Team 1 | 0 | |
| 8:38 | sector_2 | Team 1 | 0 | |
| 11:41 | sector_3 | Team 1 | 0 | |
| 19:50 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.