decode: proto 302 · 1268 stat syncs · 434 zone events · 445 soldier mappings · 1.88s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| skebob#11 | 1155▲ +83 | 51 | 34 | 0 | 1 | 6 | 1.46 | 2 | 3570 |
| cyberpopka229 | 656▲ +64 | 28 | 13 | 0 | 2 | 1 | 4.67 | 3 | 2413 |
| jydarzi (AI) | — | 19 | 10 | 1 | 0 | 4 | 0.90 | 3 | 2230 |
| Chersfiolt | 1115▲ +74 | 35 | 16 | 0 | 14 | 1 | 5.83 | 0 | 2162 |
| SANNEXT99 | 854▼ -146 | 19 | 14 | 0 | 0 | 2 | 2.11 | 1 | 1800 |
| YTerre (AI) | — | 16 | 12 | 0 | 0 | 3 | 1.00 | 1 | 1600 |
| 32fjexp3o (AI) | — | 18 | 9 | 1 | 2 | 3 | 1.38 | 0 | 1389 |
| am19ngb4hq (AI) | — | 14 | 9 | 0 | 0 | 2 | 0.82 | 1 | 1240 |
| congface21 (AI) | — | 13 | 5 | 0 | 0 | 4 | 0.65 | 1 | 1159 |
| PesterToan (AI) | — | 9 | 5 | 1 | 0 | 3 | 0.45 | 1 | 1019 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| avagoyamug | 758▼ -53 | 37 | 8 | 0 | 0 | 3 | 2.31 | 0 | 1685 |
| Stephentee7 | 787▼ -65 | 31 | 21 | 0 | 0 | 3 | 1.29 | 0 | 1600 |
| saltuxxa | 1007▲ +7 | 30 | 12 | 0 | 5 | 5 | 1.58 | 0 | 1573 |
| BigGwit16294 (AI) | — | 14 | 7 | 0 | 4 | 6 | 0.38 | 0 | 964 |
| sniperCat (AI) | — | 8 | 3 | 0 | 10 | 5 | 0.31 | 0 | 784 |
| killenningz (AI) | — | 15 | 4 | 0 | 0 | 2 | 1.50 | 0 | 640 |
| Chesiugon (AI) | — | 7 | 5 | 0 | 6 | 5 | 0.22 | 0 | 574 |
| HJ65498 (AI) | — | 7 | 5 | 1 | 0 | 4 | 0.28 | 0 | 570 |
| jhabruburger (AI) | — | 7 | 4 | 0 | 0 | 2 | 0.47 | 0 | 465 |
| saulexvie (AI) | — | 6 | 4 | 0 | 0 | 4 | 0.29 | 0 | 420 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:56 | sector_3_b | Team 1 | 5 | cyberpopka229, jydarzi |
| 7:57 | sector_4_a | Team 1 | 12 | skebob#11, SANNEXT99, cyberpopka229, congface21, PesterToan, YTerre, jydarzi |
| 12:06 | sector_5_b | Team 1 | 13 | skebob#11, cyberpopka229, am19ngb4hq, jydarzi |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.