decode: proto 302 · 2074 stat syncs · 1080 zone events · 839 soldier mappings · 3.26s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ab3l6196@live | 853▼ -147 | 51 | 36 | 1 | 0 | 7 | 1.38 | 0 | 3360 |
| Inmin46473 (AI) | — | 21 | 15 | 0 | 50 | 10 | 0.42 | 1 | 3323 |
| Rubber53236 (AI) | — | 24 | 21 | 0 | 20 | 11 | 0.39 | 0 | 2614 |
| Jaremorn (AI) | — | 29 | 24 | 0 | 6 | 11 | 0.48 | 1 | 2428 |
| elcheeky1978 | 847▼ -70 | 31 | 25 | 2 | 5 | 1 | 6.20 | 0 | 2425 |
| KeyPlaychan (AI) | — | 29 | 26 | 0 | 0 | 9 | 0.53 | 1 | 2335 |
| Mopeetxx1975@live | 495▼ -58 | 43 | 26 | 0 | 0 | 7 | 1.34 | 0 | 2200 |
| ratarrain2009 (AI) | — | 28 | 20 | 1 | 2 | 9 | 0.55 | 0 | 1879 |
| CalesRayGa (AI) | — | 29 | 19 | 0 | 0 | 9 | 0.60 | 1 | 1840 |
| NosPaDeRiowey (AI) | — | 18 | 14 | 0 | 0 | 9 | 0.39 | 0 | 1220 |
| thepopo153 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DoobyDaniel | 1254▲ +82 | 145 | 36 | 3 | 0 | 8 | 4.26 | 0 | 6790 |
| lizunamaruMegumu | 1140▲ +140 | 85 | 24 | 2 | 0 | 8 | 2.43 | 0 | 4220 |
| Kenny22992 (AI) | — | 27 | 13 | 0 | 26 | 4 | 1.12 | 0 | 2344 |
| Josh28608 (AI) | — | 38 | 15 | 0 | 8 | 7 | 1.06 | 0 | 2004 |
| Spieez (AI) | — | 30 | 23 | 0 | 0 | 5 | 1.07 | 0 | 1719 |
| sananachinth (AI) | — | 32 | 14 | 1 | 0 | 5 | 1.00 | 0 | 1670 |
| Trics (AI) | — | 27 | 14 | 0 | 0 | 7 | 0.61 | 0 | 1434 |
| laklis (AI) | — | 22 | 13 | 0 | 2 | 4 | 0.76 | 0 | 1318 |
| Beezerom (AI) | — | 29 | 9 | 0 | 0 | 5 | 0.94 | 0 | 1314 |
| WolfApple (AI) | — | 8 | 6 | 0 | 14 | 4 | 0.40 | 0 | 934 |
| manuelanek (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:56 | sector_1 | Team 1 | 7 | Inmin46473, CalesRayGa, KeyPlaychan, Jaremorn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.