decode: proto 302 · 962 stat syncs · 232 zone events · 400 soldier mappings · 1.22s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HKG2143 | 861▼ -134 | 39 | 24 | 1 | 0 | 4 | 2.79 | 0 | 2525 |
| Sweetx36769 (AI) | — | 14 | 8 | 0 | 6 | 5 | 0.52 | 0 | 898 |
| ALWAYSPLAYIN69@psn | 773▼ -227 | 14 | 3 | 1 | 0 | 3 | 1.17 | 0 | 880 |
| KASULKE | 803▼ -197 | 12 | 1 | 2 | 0 | 3 | 0.92 | 0 | 735 |
| PINGNIIAMNOFENE (AI) | — | 9 | 3 | 0 | 8 | 5 | 0.30 | 0 | 648 |
| Bigbacks (AI) | — | 6 | 2 | 0 | 6 | 5 | 0.21 | 0 | 494 |
| RoyalCarlson@live | 763▼ -237 | 11 | 4 | 0 | 0 | 6 | 0.38 | 0 | 470 |
| sacatson455 (AI) | — | 5 | 0 | 0 | 8 | 3 | 0.29 | 0 | 454 |
| guiller (AI) | — | 4 | 2 | 0 | 0 | 5 | 0.12 | 0 | 180 |
| 郭敏各命钧 | 766▼ -234 | 3 | 0 | 0 | 0 | 2 | 0.30 | 0 | 90 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| XBloodBanditX@live | 1236▲ +236 | 30 | 14 | 10 | 1 | 3 | 5.00 | 1 | 5710 |
| Raptor_Jesus7 | 1233▲ +233 | 40 | 24 | 1 | 0 | 1 | 4.44 | 1 | 3405 |
| ActionCloud@live | 1237▲ +237 | 49 | 18 | 0 | 0 | 1 | 7.00 | 2 | 3340 |
| JunJunV23 | 1215▲ +215 | 43 | 10 | 0 | 11 | 3 | 2.53 | 0 | 2120 |
| VelinaThong (AI) | — | 11 | 3 | 1 | 0 | 2 | 1.10 | 0 | 975 |
| lev329 (AI) | — | 11 | 1 | 0 | 0 | 2 | 0.92 | 2 | 925 |
| michamadatureb (AI) | — | 8 | 3 | 0 | 0 | 3 | 0.44 | 2 | 810 |
| blanchwchbelo (AI) | — | 6 | 3 | 0 | 0 | 1 | 0.75 | 0 | 410 |
| GrumpMaple (AI) | — | 6 | 2 | 0 | 0 | 3 | 0.35 | 0 | 264 |
| PerHellcma (AI) | — | 2 | 2 | 0 | 0 | 2 | 0.13 | 0 | 180 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:06 | sector_3_a | Team 2 | 5 | ActionCloud@live |
| 7:17 | sector_4_a | Team 2 | 6 | ActionCloud@live, lev329, michamadatureb |
| 10:40 | sector_5_b | Team 2 | 8 | XBloodBanditX@live, Raptor_Jesus7, lev329, michamadatureb |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.