decode: proto 302 · 1248 stat syncs · 0 zone events · 527 soldier mappings · 1.14s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BloodKing50@live | 985▼ -15 | 58 | 40 | 2 | 0 | 1 | 5.80 | 0 | 4998 |
| MichalSz2004@psn | 1002▲ +2 | 72 | 36 | 1 | 0 | 2 | 6.00 | 0 | 4273 |
| klaurkalian (AI) | — | 20 | 5 | 0 | 0 | 5 | 0.74 | 0 | 1625 |
| scharrisperini (AI) | — | 18 | 9 | 0 | 0 | 4 | 0.86 | 0 | 1528 |
| c8gbm596oo (AI) | — | 22 | 7 | 0 | 0 | 6 | 0.67 | 0 | 1495 |
| Manix (AI) | — | 19 | 6 | 0 | 6 | 4 | 0.83 | 0 | 1121 |
| TheNaozaPion (AI) | — | 7 | 0 | 0 | 6 | 3 | 0.41 | 0 | 1117 |
| REKINB (AI) | — | 13 | 4 | 0 | 2 | 3 | 0.65 | 0 | 929 |
| eguang00 (AI) | — | 13 | 7 | 0 | 0 | 4 | 0.65 | 0 | 773 |
| Blueviron (AI) | — | 12 | 2 | 0 | 0 | 3 | 0.75 | 0 | 673 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TCGxImMoRtAl@live | 922▼ -78 | 61 | 27 | 1 | 0 | 3 | 3.59 | 0 | 3020 |
| ab946tzuj (AI) | — | 16 | 12 | 0 | 6 | 5 | 0.52 | 0 | 1102 |
| KIMON193 (AI) | — | 20 | 6 | 1 | 0 | 6 | 0.53 | 0 | 1050 |
| BaraTaicatoe (AI) | — | 16 | 11 | 0 | 0 | 4 | 0.76 | 0 | 974 |
| blakusaxenthe (AI) | — | 18 | 10 | 0 | 0 | 3 | 1.12 | 0 | 884 |
| Inter1360301 (AI) | — | 11 | 7 | 0 | 6 | 4 | 0.52 | 0 | 828 |
| MaxKillan (AI) | — | 8 | 8 | 0 | 4 | 6 | 0.23 | 0 | 688 |
| SnudEnspis (AI) | — | 7 | 3 | 0 | 0 | 4 | 0.30 | 0 | 420 |
| THBLLMUT420D (AI) | — | 9 | 2 | 0 | 0 | 6 | 0.28 | 0 | 404 |
| falkJey (AI) | — | 6 | 4 | 0 | 0 | 4 | 0.24 | 0 | 320 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:01 | sector_1 | Team 1 | 0 | |
| 5:11 | sector_1 | Team 1 | 0 | |
| 7:13 | sector_2 | Team 1 | 0 | |
| 10:46 | sector_2 | Team 1 | 0 | |
| 14:02 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.