decode: proto 302 · 1880 stat syncs · 426 zone events · 821 soldier mappings · 7.7s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BellRingeR | 1092▲ +92 | 111 | 53 | 3 | 3 | 8 | 2.41 | 0 | 7185 |
| Bilkar#1 | 1162▲ +48 | 55 | 36 | 3 | 4 | 10 | 1.22 | 0 | 5361 |
| ハチミ音楽 ✗ | 639▼ -211 | 29 | 13 | 2 | 0 | 3 | 2.23 | 0 | 2615 |
| NitRus | 868▼ -132 | 19 | 9 | 2 | 5 | 6 | 0.95 | 0 | 2069 |
| jac7575 | 691▼ -99 | 30 | 3 | 2 | 0 | 9 | 0.75 | 0 | 1690 |
| Xalerak | 1091▼ -124 | 29 | 6 | 0 | 0 | 6 | 1.12 | 0 | 1495 |
| aniketos85 ✗ | 639▼ -211 | 26 | 12 | 1 | 0 | 4 | 1.13 | 0 | 1310 |
| player835 | 1178▼ -54 | 29 | 8 | 0 | 6 | 5 | 0.97 | 0 | 1244 |
| РядовойДерево | 851▼ -149 | 16 | 16 | 0 | 0 | 0 | 16.00 | 0 | 1066 |
| Imberstanding (AI) | — | 16 | 6 | 0 | 0 | 10 | 0.28 | 0 | 720 |
| freckled_massif5@psn ✗ | — | 8 | 1 | 1 | 0 | 3 | 0.62 | 0 | 585 |
| GelexBeut (AI) | — | 12 | 2 | 0 | 0 | 2 | 1.09 | 0 | 520 |
| pxschado (AI) | — | 4 | 0 | 0 | 0 | 6 | 0.12 | 0 | 140 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CUMmander228 | 1206▲ +206 | 29 | 1 | 9 | 11 | 4 | 2.07 | 0 | 5745 |
| LSTP_ | 1210▲ +210 | 54 | 2 | 4 | 42 | 8 | 0.72 | 0 | 4023 |
| parsparsaparsa | 951▲ +90 | 57 | 4 | 3 | 5 | 10 | 0.89 | 0 | 2521 |
| Bridge_of_sighs4@psn | 1135▲ +166 | 54 | 9 | 0 | 8 | 2 | 3.60 | 0 | 2422 |
| Melted_lego | 1067▲ +67 | 58 | 4 | 0 | 0 | 8 | 1.41 | 0 | 2075 |
| arty_lukianov | 817▼ -12 | 28 | 0 | 3 | 0 | 6 | 0.88 | 0 | 2030 |
| Death_Bomber | 928▼ -72 | 25 | 1 | 2 | 0 | 8 | 0.93 | 0 | 1970 |
| radin_zamani@psn | 416▼ -50 | 22 | 2 | 1 | 0 | 10 | 0.35 | 0 | 1340 |
| Shaman3093 | 675▼ -52 | 14 | 1 | 1 | 0 | 4 | 0.93 | 0 | 1220 |
| KarlBromann | 908▼ -92 | 17 | 0 | 1 | 0 | 10 | 0.40 | 0 | 875 |
| Curezo (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.