decode: proto 302 · 2036 stat syncs · 814 zone events · 859 soldier mappings · 11.97s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JeremyS967602@live | 1080▲ +80 | 85 | 74 | 1 | 4 | 10 | 1.57 | 0 | 5538 |
| lu3kasz3@psn | 932▼ -68 | 54 | 34 | 0 | 5 | 5 | 2.08 | 0 | 3425 |
| cameriti21039 (AI) | — | 39 | 26 | 0 | 6 | 10 | 0.74 | 0 | 2439 |
| Mayeubi (AI) | — | 21 | 12 | 2 | 10 | 9 | 0.47 | 0 | 1999 |
| PTRLMAS56691 (AI) | — | 32 | 18 | 0 | 2 | 9 | 0.64 | 0 | 1884 |
| NMBotySong (AI) | — | 22 | 19 | 1 | 0 | 14 | 0.30 | 0 | 1495 |
| phoomariax (AI) | — | 22 | 12 | 1 | 6 | 8 | 0.54 | 0 | 1484 |
| xanpug (AI) | — | 22 | 15 | 0 | 0 | 11 | 0.38 | 0 | 1445 |
| AwolVec@live | 742▼ -107 | 22 | 19 | 0 | 2 | 2 | 1.57 | 0 | 1423 |
| Cudakinga15086 (AI) | — | 25 | 17 | 0 | 0 | 10 | 0.51 | 0 | 1400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| XxIiBeastyBoyxX@live | 1159▲ +159 | 140 | 78 | 3 | 2 | 6 | 3.41 | 0 | 7610 |
| Gusto_The_Hut@psn | 1210▲ +26 | 116 | 48 | 0 | 0 | 6 | 5.04 | 0 | 6065 |
| Priller96792 (AI) | — | 32 | 17 | 1 | 12 | 9 | 0.68 | 0 | 2173 |
| Fuston66731 (AI) | — | 22 | 12 | 0 | 26 | 7 | 0.44 | 0 | 1898 |
| G1nicy (AI) | — | 22 | 12 | 0 | 20 | 5 | 0.85 | 0 | 1854 |
| ss25007 (AI) | — | 15 | 10 | 0 | 28 | 7 | 0.39 | 0 | 1774 |
| ADAN674 (AI) | — | 28 | 17 | 0 | 0 | 5 | 1.12 | 0 | 1635 |
| cancoman (AI) | — | 29 | 19 | 0 | 0 | 6 | 0.83 | 0 | 1580 |
| Hugui37326 (AI) | — | 27 | 19 | 0 | 0 | 6 | 0.96 | 0 | 1575 |
| NickCockBa (AI) | — | 22 | 15 | 1 | 0 | 6 | 0.63 | 0 | 1360 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.