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Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-10 22:58start (UTC)
18:57length
789kills
Team 1winner

decode: proto 302 · 2464 stat syncs · 536 zone events · 828 soldier mappings · 4.51s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
THEWOOKiEE911@live764▼ -661404001054.8317548
Hookster123594@live1058▼ -421094602762.6027273
ocps127 (AI)60160043.0003945
Droba11689 (AI)3090651.0713159
PaulyDisus (AI)31170051.1523080
hrf1a6psb6 (AI)31120270.8612549
Prekyal (AI)29170060.7822259
thesiecohu16 (AI)14120450.5201894
Doge1914 (AI)2470060.7111810
Vuncie97478 (AI)2051031.3311470

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
requilhiel7 (AI)49310090.9813289
Time68882 (AI)421702270.9513214
Alphazzboy (AI)2012022110.3012407
Ridtaak45590 (AI)251203280.5602299
senkaho (AI)2491290.5311769
airban42 (AI)25120090.5211655
azeskate11 (AI)371102100.6701614
Skolfie (AI)2490260.6311596
SpendoSe (AI)22900110.380934
Dragonbouctie (AI)1870080.450830

Captures

1–4 of 4 captures
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Time ZoneTeamSoldiersCredited players
4:57sector_3_bTeam 12THEWOOKiEE911@live, PaulyDisus
7:52sector_2_aTeam 212Time68882, requilhiel7, airban42, senkaho, Alphazzboy, Skolfie
15:42sector_2_aTeam 121Hookster123594@live, Prekyal, PaulyDisus, Droba11689, hrf1a6psb6
18:48o0h12Team 114Hookster123594@live, Vuncie97478, Doge1914, Prekyal
1–4 of 4 captures
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All decoded stats (289 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathsassistspoints_capturedengineer_building_usageengineer_rally_point_usagelong_range_killsfortification_destoyedbest_killstreak_machine_gunbest_killstreak_semiautobest_killstreak_submachine_gunfortification_builtheadshotsinfantry_mine_killsinfantry_squad_wipeoutkills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_radioman_kindmachine_gun_killssemiauto_killssubmachine_gun_killstank_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_pistolbest_killstreak_riflebest_possessed_infantry_killstreak_10first_bloodgrenade_killsinfantry_bomb_killskills_by_anti_tank_kindkills_by_pilot_assaulter_kindkills_using_aircraftpistol_killsrifle_kills
TOTAL54594186299078415377346231014013724616187271033931231001444144226852127212115742747412
THEWOOKiEE911@live7548100472961401264051214436320213125026569507427474
Hookster123594@live7273101014427109664662531010321713718150123893617351272121512
ocps127 (AI)39451000520560551641011
requilhiel7 (AI)32898647509493131991
Time68882 (AI)32149289448421917791111111
Droba11689 (AI)315995242863011959333
PaulyDisus (AI)30809656275301617543
hrf1a6psb6 (AI)25499243368311212712211
Alphazzboy (AI)24078452661120101211211111
Ridtaak45590 (AI)22999092459258128216161
Prekyal (AI)225991633772918176321
thesiecohu16 (AI)189498322761481255122
Doge1914 (AI)181095333472487671
senkaho (AI)1769905445924129981111
airban42 (AI)16558933489251412991
azeskate11 (AI)16148584551137101110511
Skolfie (AI)1596934438724119631113
Vuncie97478 (AI)1470102031542011531111
SpendoSe (AI)93485635811228911
Dragonbouctie (AI)83091024081887822
1–20 of 20 players
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Weapon breakdown

1–25 of 199 weapon rows1238next ›
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Player WeaponKills
environment / unattributed2
AlphazzboyArisaka Type 99 Long Sniper8
AlphazzboyArisaka Type 99 Long6
AlphazzboyJapanese Type I Carcano2
AlphazzboyArisaka Type 99 Early Sniper1
AlphazzboyArisaka Type 99 Late1
AlphazzboyType 100 Smg Early1
AlphazzboyType 97 Grenade1
AlphazzboyType Hei Rifle1
Doge1914Ppk 429
Doge1914Mosin Dragoon3
Doge1914F12
Doge1914Madsen2
Doge1914Mosin M19072
Doge1914Mosin M912
Doge1914Berezin Smg1
Doge1914Mosin M441
Doge1914Mosin M91 301
Doge1914Pps 431
Doge1914Ppsh 41 Obrez Ussr1
Doge1914Rm 381
DragonbouctieArtillery3
DragonbouctieMp 28 Jp3
DragonbouctieArisaka Type 382
DragonbouctieArisaka Type 99 Early Short2
1–25 of 199 weapon rows1238next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.