decode: proto 302 · 1525 stat syncs · 0 zone events · 620 soldier mappings · 4.88s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LaxMurmillo@live | 1163▲ +24 | 83 | 76 | 1 | 23 | 1 | 8.30 | 0 | 6285 |
| AcrylicCoyote21@live | 812▼ -188 | 87 | 54 | 2 | 1 | 4 | 3.22 | 0 | 6237 |
| MARSHMALL101853@live | 682▼ -161 | 40 | 30 | 0 | 0 | 2 | 3.33 | 0 | 2918 |
| pasharnaos (AI) | — | 18 | 8 | 0 | 6 | 3 | 0.95 | 0 | 1719 |
| TheGameund (AI) | — | 14 | 8 | 0 | 8 | 3 | 0.93 | 0 | 1709 |
| leombal100 (AI) | — | 25 | 16 | 0 | 0 | 6 | 0.81 | 0 | 1585 |
| Csolazikm (AI) | — | 27 | 10 | 0 | 0 | 6 | 0.82 | 0 | 1184 |
| tvsjack (AI) | — | 16 | 10 | 0 | 8 | 3 | 0.94 | 0 | 1124 |
| spookle (AI) | — | 15 | 4 | 0 | 0 | 5 | 0.48 | 0 | 1050 |
| maxgamercamc (AI) | — | 14 | 7 | 0 | 0 | 4 | 0.67 | 0 | 913 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Andzy46217 (AI) | — | 17 | 4 | 0 | 24 | 6 | 0.47 | 0 | 1622 |
| kubsken66 (AI) | — | 33 | 13 | 0 | 4 | 7 | 0.82 | 0 | 1604 |
| xMikeLarryxx@psn | 531▼ -13 | 29 | 16 | 1 | 0 | 7 | 1.07 | 0 | 1550 |
| Boi1009 (AI) | — | 28 | 15 | 0 | 0 | 5 | 0.93 | 0 | 1374 |
| omoky2yow (AI) | — | 21 | 12 | 0 | 4 | 6 | 0.64 | 0 | 1174 |
| poperand17571 (AI) | — | 21 | 4 | 1 | 0 | 6 | 0.64 | 0 | 1024 |
| darter81341 (AI) | — | 13 | 3 | 0 | 10 | 6 | 0.42 | 0 | 1007 |
| LLG8303 (AI) | — | 16 | 7 | 0 | 8 | 6 | 0.44 | 0 | 994 |
| steptondt (AI) | — | 13 | 9 | 0 | 0 | 7 | 0.34 | 0 | 754 |
| Perretian31181 (AI) | — | 11 | 5 | 0 | 0 | 6 | 0.31 | 0 | 534 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:17 | sector_1 | Team 1 | 0 | |
| 7:20 | sector_2 | Team 1 | 0 | |
| 7:59 | sector_2 | Team 1 | 0 | |
| 11:25 | sector_3 | Team 1 | 0 | |
| 16:20 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.