decode: proto 302 · 1566 stat syncs · 0 zone events · 612 soldier mappings · 6.2s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Moongar666@psn | 1113▲ +67 | 60 | 20 | 3 | 0 | 3 | 3.75 | 0 | 3813 |
| Hatchero | 1528▲ +15 | 35 | 13 | 2 | 10 | 7 | 0.76 | 0 | 3712 |
| Justin1456 | 1073▲ +46 | 43 | 22 | 1 | 4 | 4 | 2.15 | 0 | 3401 |
| Sgt_SIR_SWIRL | 1400▲ +17 | 54 | 13 | 1 | 0 | 5 | 2.84 | 0 | 2708 |
| Grim#179 | 1329▼ -1 | 24 | 18 | 1 | 1 | 3 | 1.85 | 0 | 2449 |
| fooky_booky | 755▲ +11 | 12 | 8 | 0 | 36 | 5 | 0.35 | 0 | 2098 |
| SF#21 | 1267▼ -24 | 21 | 18 | 0 | 5 | 1 | 5.25 | 0 | 1706 |
| StealthFox5 | 1053▲ +47 | 23 | 11 | 0 | 15 | 5 | 0.74 | 0 | 1613 |
| pedrohenriart019 | 980▼ -39 | 25 | 15 | 0 | 0 | 3 | 1.67 | 0 | 1473 |
| aquiles_arzate3@psn | 521▼ -96 | 24 | 6 | 1 | 1 | 4 | 1.14 | 0 | 1412 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Of_course_I42091 | 1477▲ +172 | 34 | 14 | 0 | 0 | 8 | 1.00 | 0 | 1710 |
| PrefabColt9205@live | 1099▲ +99 | 33 | 9 | 0 | 0 | 7 | 1.22 | 0 | 1650 |
| nar239643 | 1030▲ +30 | 27 | 6 | 1 | 0 | 9 | 0.82 | 0 | 1455 |
| FoundedPants540#1 | 1157▲ +55 | 27 | 4 | 1 | 0 | 8 | 0.71 | 0 | 1290 |
| ussbarb | 918▼ -82 | 15 | 4 | 1 | 0 | 7 | 0.33 | 0 | 840 |
| Gwire#1 | 1415▼ -75 | 20 | 6 | 0 | 0 | 8 | 0.56 | 0 | 810 |
| gualtalas | 719▼ -52 | 17 | 3 | 0 | 0 | 6 | 0.81 | 0 | 750 |
| jard_6608 | 918▼ -82 | 18 | 0 | 0 | 0 | 8 | 0.60 | 0 | 620 |
| GERMAN84 | 915▼ -85 | 9 | 6 | 0 | 0 | 8 | 0.28 | 0 | 505 |
| aliinhunt2505 (AI) | — | 9 | 5 | 0 | 0 | 3 | 0.60 | 0 | 420 |
| Randombrick1601@live ✗ | 536▼ -58 | 5 | 1 | 1 | 0 | 3 | 0.38 | 0 | 330 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:39 | sector_1 | Team 1 | 0 | |
| 6:14 | sector_1 | Team 1 | 0 | |
| 10:00 | sector_2 | Team 1 | 0 | |
| 14:10 | sector_2 | Team 1 | 0 | |
| 17:32 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.